internal RaytracingPipelineStateObject(UniqueComPtr <ID3D12StateObject> pso, RaytracingPipelineDesc desc) : base(pso.As <ID3D12Object>()) { Desc = desc; }
internal GraphicsPipelineStateObject(UniqueComPtr <ID3D12PipelineState> pso, GraphicsPipelineDesc desc) : base(pso.As <ID3D12Object>()) { Desc = desc; }