Esempio n. 1
0
        public bool Raycast(Vector3 origin, Vector3 direction, out Uniject.RaycastHit hitinfo, float distance, int layerMask)
        {
            UnityEngine.RaycastHit unityHit = new UnityEngine.RaycastHit();
            bool result = UnityEngine.Physics.Raycast(origin.ToUnity(), direction.ToUnity(), out unityHit, distance, layerMask);

            if (result) {

                IGameObject testable = null;
                var bridge = unityHit.collider.gameObject.GetComponent<UnityBridgeComponent>();
                if (null != bridge) {
                    testable = bridge.GameObject;
                }

                hitinfo = new RaycastHit (unityHit.point.ToUniject(),
                                          unityHit.normal.ToUniject(),
                                         unityHit.barycentricCoordinate.ToUniject(),
                                         unityHit.distance,
                                         unityHit.triangleIndex,
                                         unityHit.textureCoord.ToUniject(),
                                         unityHit.textureCoord2.ToUniject(),
                                         unityHit.lightmapCoord.ToUniject(),
                                         testable,
                                         unityHit.collider.ToUniject());
            } else {
                hitinfo = new RaycastHit();
            }

            return result;
        }
Esempio n. 2
0
        public bool Raycast(Vector3 origin, Vector3 direction, out Uniject.RaycastHit hitinfo, float distance, int layerMask)
        {
            UnityEngine.RaycastHit unityHit = new UnityEngine.RaycastHit ();
            bool result = UnityEngine.Physics.Raycast(origin, direction, out unityHit, distance, layerMask);

            if (result) {

                TestableGameObject testable = null;
                UnityGameObjectBridge bridge = unityHit.collider.gameObject.GetComponent<UnityGameObjectBridge>();
                if (null != bridge) {
                    testable = bridge.wrapping;
                }

                hitinfo = new RaycastHit (unityHit.point,
                                         unityHit.normal,
                                         unityHit.barycentricCoordinate,
                                         unityHit.distance,
                                         unityHit.triangleIndex,
                                         unityHit.textureCoord,
                                         unityHit.textureCoord2,
                                         unityHit.lightmapCoord,
                                         testable,
                                         unityHit.collider);
            } else {
                hitinfo = new RaycastHit();
            }

            return result;
        }
Esempio n. 3
0
 public override void OnCollisionEnter(Uniject.Collision c)
 {
     source.playOneShot(beep);
 }
Esempio n. 4
0
 public override void OnCollisionEnter(Uniject.Collision collision)
 {
     onCollisionEnterCalled = true;
 }