public override void CreateUniform(UniformSettings uniformSettings) { if (uniformSettings.height < 3 && uniformSettings.weight <= 100 && uniformSettings.shoes < 4) { Console.WriteLine("player will get small everything!"); } }
public override void CreateUniform(UniformSettings uniformSettings) { if (uniformSettings.height < 5.5 && uniformSettings.weight <= 150 && uniformSettings.shoes < 9) { Console.WriteLine("Player is {0} ft tall so they will have a medium jersey/shorts", uniformSettings.height); } else { /* SmallHandler smallHandler = new SmallHandler(); smallHandler.CreateUniform(uniformSettings);*/ _uniformHandler.CreateUniform(uniformSettings); } }
public override void CreateUniform(UniformSettings uniformSettings) { if (uniformSettings.height > 6 && uniformSettings.weight > 185 && uniformSettings.shoes > 11) { Console.WriteLine("Player is {0} ft tall so they will have a large jersey/shorts", uniformSettings.height); } else { _uniformHandler.CreateUniform(uniformSettings); //ShortsHandler shortsHandler = new ShortsHandler(); //shortsHandler.CreateUniform(uniformSettings); } }
public abstract void CreateUniform(UniformSettings uniformSettings);