public override void CreateUniform(UniformSettings uniformSettings)
 {
     if (uniformSettings.height < 3 && uniformSettings.weight <= 100 && uniformSettings.shoes < 4)
     {
         Console.WriteLine("player will get small everything!");
     }
 }
 public override void CreateUniform(UniformSettings uniformSettings)
 {
     if (uniformSettings.height < 5.5 && uniformSettings.weight <= 150 && uniformSettings.shoes < 9)
         {
             Console.WriteLine("Player is {0} ft tall so they will have a medium jersey/shorts", uniformSettings.height);
         }
         else
         {
     /*                SmallHandler smallHandler = new SmallHandler();
             smallHandler.CreateUniform(uniformSettings);*/
             _uniformHandler.CreateUniform(uniformSettings);
         }
 }
    public override void CreateUniform(UniformSettings uniformSettings)
    {
        if (uniformSettings.height > 6 && uniformSettings.weight > 185 && uniformSettings.shoes > 11)
            {
                Console.WriteLine("Player is {0} ft tall so they will have a large jersey/shorts", uniformSettings.height);
            }
            else
            {

                _uniformHandler.CreateUniform(uniformSettings);

                //ShortsHandler shortsHandler = new ShortsHandler();
                //shortsHandler.CreateUniform(uniformSettings);
            }
    }
 public abstract void CreateUniform(UniformSettings uniformSettings);