public void RefreshHudTop(string mort, string assassi) { GameObject goMort = GameObject.Find(mort); GameObject goAssassi = GameObject.Find(assassi); Unidad unMort = goMort.GetComponent <Unidad>(); Unidad unAssassi = goMort.GetComponent <Unidad>(); unMort.SetDeaths(unMort.GetDeaths() + 1); unAssassi.SetAssassinations(unAssassi.GetAssassinations() + 1); GameObject[] playersList = GameObject.FindGameObjectsWithTag("Player"); AssTeam1 = 0; AssTeam2 = 0; foreach (GameObject player in playersList) { CombatSystem cmbtPlayer = player.GetComponent <CombatSystem>(); Unidad uPlayer = player.GetComponent <Unidad>(); if (cmbtPlayer.GetTeam() == 0) { AssTeam1 += uPlayer.GetAssassinations(); } else { AssTeam2 += uPlayer.GetAssassinations(); } } netManager.playerHUD.AssMor.text = AssTeam1 + " vs " + AssTeam2; }