Esempio n. 1
0
        /// <summary>
        /// Navigate an HTML string in current webview.
        /// </summary>
        /// <param name="html">The HTML string to use as the contents of the webpage.</param>
        public void NavigateString(string html)
        {
            Setup();

#if UNIWEBVIEW3_SUPPORTED
            UniWebViewInterface.LoadHTMLString(listener.Name, html, string.Empty, false);
#elif UNIWEBVIEW2_SUPPORTED
            UniWebViewPlugin.LoadHTMLString(listener.Name, html, string.Empty);
#else
            WWebViewPlugin.LoadHTMLString(listener.Name, html, string.Empty);
#endif
        }
Esempio n. 2
0
 /// <summary>
 /// Load a HTML string.
 /// </summary>
 /// <param name="htmlString">The content HTML string for the web page.</param>
 /// <param name="baseUrl">The base URL in which the webview should to refer other resources</param>
 /// <description>
 /// If you want to specify a local baseUrl, you need to encode it to proper format.
 /// See the "Can I load some html string by using UniWebView?" section in FAQ page (http://uniwebview.onevcat.com/faqs.html) for more.
 /// </description>
 public void LoadHTMLString(string htmlString, string baseUrl)
 {
     UniWebViewPlugin.LoadHTMLString(gameObject.name, htmlString, baseUrl);
 }
Esempio n. 3
0
 public void LoadHTMLString(string htmlString, string baseUrl)
 {
     UniWebViewPlugin.LoadHTMLString(((Object)((Component)this).get_gameObject()).get_name(), htmlString, baseUrl);
 }