public static Vector3 RandomPoint(float minx, float maxx, float miny, float maxy, float minz, float maxz) { return(new Vector3(UniRand.NextFloat(minx, maxx), UniRand.NextFloat(miny, maxy), UniRand.NextFloat(minz, maxz))); }
public static Vector3 RandomCubicPoint(float min, float max) { return(new Vector3(UniRand.NextFloat(min, max), UniRand.NextFloat(min, max), UniRand.NextFloat(min, max))); }