private static void AskAboutUnappliedSettings( ) { if (ms_oAnimationClipsWithUnappliedSettings != null && ms_oAnimationClipsWithUnappliedSettings.Length > 0) { bool bApply = EditorUtility.DisplayDialog("Unapplied settings on animation clip", "Some animation clip settings haven't be applied. Applied them now?", "Apply", "Revert"); if (bApply) { Uni2DAnimationClipInspector.ApplySettings(ms_oAnimationClipsWithUnappliedSettings, AnimationClipRegeneration.RegenerateAlsoAtlasIfNeeded); } else { Uni2DAnimationClipInspector.RevertSettings(ms_oAnimationClipsWithUnappliedSettings); } ms_oAnimationClipsWithUnappliedSettings = null; } }
private void RevertSettings( ) { Uni2DAnimationClipInspector.RevertSettings(targets.Cast <Uni2DAnimationClip>( ).ToArray( )); this.CheckClipsAndAtlasSynced( ); }
private void ApplySettings(AnimationClipRegeneration a_eRegenerate) { Uni2DAnimationClipInspector.ApplySettings(targets.Cast <Uni2DAnimationClip>( ).ToArray( ), a_eRegenerate); this.CheckClipsAndAtlasSynced( ); }