Esempio n. 1
0
    public void UpdateCmp()
    {
        //Stack the simulator current state so it can be undone
        UndoState undoState = new UndoState();

        undoState.Snapshot();
        Simulator.sim.undoStack.Push(undoState);

        if (!string.IsNullOrEmpty(cmpInput.text))
        {
            if (int.Parse(cmpInput.text) >= 1)
            {
                cmp           = true;
                cmpInput.text = "1";
            }
            else
            {
                cmp           = false;
                cmpInput.text = "0";
            }
        }
        else
        {
            cmp           = false;
            cmpInput.text = "0";
        }
    }
Esempio n. 2
0
    public void UpdatePC()
    {
        TextBox.textBox.Clear();

        //Stack the simulator current state so it can be undone
        UndoState undoState = new UndoState();

        undoState.Snapshot();
        Simulator.sim.undoStack.Push(undoState);

        if (state >= 0 && state <= 14 && Simulator.sim.currentProcess == currentProcess)
        {
            if (state >= 6 && state <= 8)
            {
                Simulator.sim.codeLine[state].color = new Color(0.625f, 0.125f, 0.125f);
            }
            else
            {
                Simulator.sim.codeLine[state].color = Color.white;
            }
        }

        if (!string.IsNullOrEmpty(pcInput.text))
        {
            if (int.Parse(pcInput.text) >= 0 && int.Parse(pcInput.text) <= 15)
            {
                state = int.Parse(pcInput.text);

                if (state < 0)
                {
                    state        = 0;
                    pcInput.text = "0";
                }
                if (state > 15)
                {
                    state        = 15;
                    pcInput.text = "15";
                }
            }
        }
        else
        {
            state        = 0;
            pcInput.text = "0";
        }

        if (state >= 0 && state <= 14 && Simulator.sim.currentProcess == currentProcess)
        {
            if (state >= 6 && state <= 8)
            {
                Simulator.sim.codeLine[state].color = new Color(1f, 0.5f, 0.5f);
            }
            else
            {
                Simulator.sim.codeLine[state].color = new Color(1f, 1f, 0f);
            }
        }

        Animate(state - 1);
    }
Esempio n. 3
0
    //Play current process' next
    public void PlayNext()
    {
        if (process[currentProcess].state < 15)
        {
            //Stack the simulator current state so it can be undone
            UndoState state = new UndoState();
            state.Snapshot();
            undoStack.Push(state);

            if (process[currentProcess].state < 15)
            {
                if (process[currentProcess].state >= 6 && process[currentProcess].state <= 8)
                {
                    codeLine[process[currentProcess].state].color = new Color(0.625f, 0.125f, 0.125f);
                }
                else
                {
                    codeLine[process[currentProcess].state].color = Color.white;
                }
            }
            process[currentProcess].Play(process[currentProcess].state);

            if (process[currentProcess].state < 15)
            {
                if (process[currentProcess].state >= 6 && process[currentProcess].state <= 8)
                {
                    codeLine[process[currentProcess].state].color = new Color(1f, 0.5f, 0.5f);
                }
                else
                {
                    codeLine[process[currentProcess].state].color = new Color(1f, 1f, 0f);
                }
            }
        }
    }
Esempio n. 4
0
    public void UpdateLock()
    {
        //Stack the simulator current state so it can be undone
        UndoState state = new UndoState();

        state.Snapshot();
        undoStack.Push(state);

        if (!string.IsNullOrEmpty(lockInput.text))
        {
            lockVar       = int.Parse(lockInput.text);
            doorText.text = "Lock\n" + lockVar;

            if (lockVar >= 1)
            {
                toiletDoor.GetComponentInChildren <Renderer>().material.color = new Color(1f, 0.5f, 0.5f, 0.5f);
            }
            else
            {
                toiletDoor.GetComponentInChildren <Renderer>().material.color = new Color(0.5f, 1f, 0.5f, 0.5f);
            }
        }
        else
        {
            lockInput.text = "0";
            doorText.text  = "Lock\n0";
            lockVar        = 0;
            toiletDoor.GetComponentInChildren <Renderer>().material.color = new Color(0.5f, 1f, 0.5f, 0.5f);
        }
    }
Esempio n. 5
0
    public void UpdateToilet()
    {
        //Stack the simulator current state so it can be undone
        UndoState state = new UndoState();

        state.Snapshot();
        undoStack.Push(state);

        if (!string.IsNullOrEmpty(toiletInput.text))
        {
            toilet = int.Parse(toiletInput.text);
        }
        else
        {
            toiletInput.text = "0";
            toilet           = 0;
        }
    }
Esempio n. 6
0
    public void UpdateReg(int register)
    {
        //Stack the simulator current state so it can be undone
        UndoState undoState = new UndoState();

        undoState.Snapshot();
        Simulator.sim.undoStack.Push(undoState);

        if (!string.IsNullOrEmpty(rInput[register].text))
        {
            r[register] = int.Parse(rInput[register].text);

            if (register == 0)
            {
                if (r[0] <= 0)
                {
                    r[0]           = 0;
                    rInput[0].text = "0";
                    rInput[0].textComponent.color = Color.green;
                }
                else
                {
                    r[0]           = 1;
                    rInput[0].text = "1";
                    rInput[0].textComponent.color = Color.red;
                }
            }
            else
            {
                r[register]           = 0;
                rInput[register].text = "0";
                if (register == 0)
                {
                    rInput[0].textComponent.color = Color.green;
                }
            }
        }
    }
Esempio n. 7
0
    public void UpdateProcess()
    {
        //Stack the simulator current state so it can be undone
        UndoState state = new UndoState();

        state.Snapshot();
        undoStack.Push(state);

        if (!string.IsNullOrEmpty(toiletInput.text))
        {
            if (process[currentProcess].state < 15)
            {
                if (process[currentProcess].state >= 6 && process[currentProcess].state <= 8)
                {
                    codeLine[process[currentProcess].state].color = new Color(0.625f, 0.125f, 0.125f);
                }
                else
                {
                    codeLine[process[currentProcess].state].color = Color.white;
                }
            }
            processPanel[currentProcess].color = new Color32(200, 200, 200, 255);

            currentProcess = int.Parse(processInput.text);
            if (currentProcess < 0)
            {
                currentProcess = 0;
            }
            else if (currentProcess > 3)
            {
                currentProcess = 3;
            }
            processInput.text = currentProcess.ToString();

            if (process[currentProcess].state < 15)
            {
                if (process[currentProcess].state >= 6 && process[currentProcess].state <= 8)
                {
                    codeLine[process[currentProcess].state].color = new Color(1f, 0.5f, 0.5f);
                }
                else
                {
                    codeLine[process[currentProcess].state].color = new Color(1f, 1f, 0f);
                }
            }
            processPanel[currentProcess].color = new Color(1f, 1f, 0.5f);
        }
        else
        {
            if (process[currentProcess].state < 15)
            {
                if (process[currentProcess].state >= 6 && process[currentProcess].state <= 8)
                {
                    codeLine[process[currentProcess].state].color = new Color(0.625f, 0.125f, 0.125f);
                }
                else
                {
                    codeLine[process[currentProcess].state].color = Color.white;
                }
            }
            processPanel[currentProcess].color = new Color32(200, 200, 200, 255);

            currentProcess = 0;

            if (process[currentProcess].state < 15)
            {
                if (process[currentProcess].state >= 6 && process[currentProcess].state <= 8)
                {
                    codeLine[process[currentProcess].state].color = new Color(1f, 0.5f, 0.5f);
                }
                else
                {
                    codeLine[process[currentProcess].state].color = new Color(1f, 1f, 0f);
                }
            }
            processPanel[currentProcess].color = new Color(1f, 1f, 0.5f);
        }
    }