Esempio n. 1
0
        public IEnumerator SelectOnly(IEnumerable <VisualPayload> payloads)
        {
            IEnumerator iterator;

            UnSelectedList.AddRange(SelectedList);
            SelectedList.Clear();

            foreach (var payload in payloads)
            {
                UnSelectedList.Remove(payload);
                SelectedList.Add(payload);

                payload.VisualData.Bound.ClearBounds();

                iterator = SelectedState.Transmit(payload);
                while (iterator.MoveNext())
                {
                    yield return(null);
                }
            }

            iterator = SendUnselected();
            while (iterator.MoveNext())
            {
                yield return(null);
            }

            iterator = TransmitMultiStates();
            while (iterator.MoveNext())
            {
                yield return(null);
            }
        }
Esempio n. 2
0
        public IEnumerator Select(VisualPayload payload)
        {
            bool sendNormal = !SelectedList.Any();

            UnSelectedList.Remove(payload);

            SelectedList.Add(payload);

            payload.VisualData.Bound.ClearBounds();

            var iterator = SelectedState.Transmit(payload);

            while (iterator.MoveNext())
            {
                yield return(null);
            }

            if (sendNormal)
            {
                iterator = SendUnselected();
                while (iterator.MoveNext())
                {
                    yield return(null);
                }
            }

            iterator = TransmitMultiStates();
            while (iterator.MoveNext())
            {
                yield return(null);
            }
        }
Esempio n. 3
0
        public IEnumerator Select(IEnumerable <VisualPayload> payloads)
        {
            if (!payloads.Any())
            {
                yield return(null);

                yield break;
            }

            bool sendNormal = !SelectedList.Any();

            IEnumerator iterator;

            foreach (var payload in payloads)
            {
                if (SelectedList.Contains(payload))
                {
                    continue;
                }

                UnSelectedList.Remove(payload);
                SelectedList.Add(payload);

                payload.VisualData.Bound.ClearBounds();

                iterator = SelectedState.Transmit(payload);
                while (iterator.MoveNext())
                {
                    yield return(null);
                }
            }

            if (sendNormal)
            {
                iterator = SendUnselected();
                while (iterator.MoveNext())
                {
                    yield return(null);
                }
            }

            iterator = TransmitMultiStates();
            while (iterator.MoveNext())
            {
                yield return(null);
            }
        }