Esempio n. 1
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        /// <summary>
        /// Gets the font face that corresponds to the specified style.
        /// </summary>
        /// <remarks>If the requested font face does not exist, the closest matching font face will be returned instead.</remarks>
        /// <param name="style">The style for which to retrieve a font face.</param>
        /// <returns>The <see cref="UltravioletFontFace"/> that corresponds to the specified style.</returns>
        public UltravioletFontFace GetFace(UltravioletFontStyle style)
        {
            switch (style)
            {
            case UltravioletFontStyle.Regular:
                return(Regular ?? Bold ?? Italic ?? BoldItalic);

            case UltravioletFontStyle.Bold:
                return(Bold ?? BoldItalic ?? Regular ?? Italic);

            case UltravioletFontStyle.Italic:
                return(Italic ?? BoldItalic ?? Regular ?? Bold);

            case UltravioletFontStyle.BoldItalic:
                return(BoldItalic ?? Italic ?? Bold ?? Regular);
            }
            throw new NotSupportedException();
        }
Esempio n. 2
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 /// <summary>
 /// Initializes a new instance of the <see cref="TextLayoutSettings"/> structure.
 /// </summary>
 /// <param name="font">The default font.</param>
 /// <param name="width">The width of the layout area.</param>
 /// <param name="height">The height of the layout area.</param>
 /// <param name="flags">A set of flags that specify how to render and align the text.</param>
 /// <param name="options">A set of options which can be used to modify the behavior of the layout engine.</param>
 /// <param name="fontStyle">The initial font style.</param>
 public TextLayoutSettings(UltravioletFont font, Int32?width, Int32?height, TextFlags flags, TextLayoutOptions options, UltravioletFontStyle fontStyle)
     : this(font, width, height, flags, options, fontStyle, null)
 {
 }
Esempio n. 3
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 /// <summary>
 /// Initializes a new instance of the <see cref="TextLayoutSettings"/> structure.
 /// </summary>
 /// <param name="font">The default font.</param>
 /// <param name="width">The width of the layout area.</param>
 /// <param name="height">The height of the layout area.</param>
 /// <param name="flags">A set of flags that specify how to render and align the text.</param>
 /// <param name="fontStyle">The initial font style.</param>
 /// <param name="initialLayoutStyle">The name of the initial layout style, or <see langword="null"/> to use no initial layout style.</param>
 public TextLayoutSettings(UltravioletFont font, Int32?width, Int32?height, TextFlags flags, UltravioletFontStyle fontStyle, String initialLayoutStyle)
     : this(font, width, height, flags, TextLayoutOptions.None, fontStyle, initialLayoutStyle)
 {
 }
Esempio n. 4
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 /// <summary>
 /// Initializes a new instance of the <see cref="TextLayoutSettings"/> structure.
 /// </summary>
 /// <param name="font">The default font.</param>
 /// <param name="width">The width of the layout area.</param>
 /// <param name="height">The height of the layout area.</param>
 /// <param name="flags">A set of flags that specify how to render and align the text.</param>
 /// <param name="options">A set of options which can be used to modify the behavior of the layout engine.</param>
 /// <param name="fontStyle">The initial font style.</param>
 /// <param name="initialLayoutStyle">The name of the initial layout style, or <see langword="null"/> to use no initial layout style.</param>
 public TextLayoutSettings(UltravioletFont font, Int32?width, Int32?height, TextFlags flags, TextLayoutOptions options, UltravioletFontStyle fontStyle, String initialLayoutStyle)
 {
     this.font               = font;
     this.width              = width;
     this.height             = height;
     this.flags              = (flags == 0) ? TextFlags.Standard : flags;
     this.style              = fontStyle;
     this.options            = options;
     this.initialLayoutStyle = initialLayoutStyle;
 }
Esempio n. 5
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 /// <inheritdoc/>
 public new TFontFace GetFace(UltravioletFontStyle style) => (TFontFace)base.GetFace(style);
Esempio n. 6
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 /// <summary>
 /// Initializes a new instance of the <see cref="TextLayoutSettings"/> structure.
 /// </summary>
 /// <param name="font">The default font.</param>
 /// <param name="width">The width of the layout area.</param>
 /// <param name="height">The height of the layout area.</param>
 /// <param name="flags">A set of flags that specify how to render and align the text.</param>
 /// <param name="options">A set of options which can be used to modify the behavior of the layout engine.</param>
 /// <param name="fontStyle">The initial font style.</param>
 public TextLayoutSettings(UltravioletFont font, Int32?width, Int32?height, TextFlags flags, TextLayoutOptions options, UltravioletFontStyle fontStyle)
     : this(font, width, height, flags, options, TextDirection.LeftToRight, TextScript.Unknown, fontStyle, null)
 {
 }
Esempio n. 7
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 /// <summary>
 /// Initializes a new instance of the <see cref="TextLayoutSettings"/> structure.
 /// </summary>
 /// <param name="font">The default font.</param>
 /// <param name="width">The width of the layout area.</param>
 /// <param name="height">The height of the layout area.</param>
 /// <param name="flags">A set of flags that specify how to render and align the text.</param>
 /// <param name="fontStyle">The initial font style.</param>
 /// <param name="initialLayoutStyle">The name of the initial layout style, or <see langword="null"/> to use no initial layout style.</param>
 public TextLayoutSettings(UltravioletFont font, Int32?width, Int32?height, TextFlags flags, UltravioletFontStyle fontStyle, String initialLayoutStyle)
     : this(font, width, height, flags, TextLayoutOptions.None, TextDirection.LeftToRight, TextScript.Unknown, fontStyle, initialLayoutStyle)
 {
 }
Esempio n. 8
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        /// <summary>
        /// Initializes a new instance of the <see cref="TextLayoutSettings"/> structure.
        /// </summary>
        /// <param name="font">The default font.</param>
        /// <param name="width">The width of the layout area.</param>
        /// <param name="height">The height of the layout area.</param>
        /// <param name="flags">A set of flags that specify how to render and align the text.</param>
        /// <param name="options">A set of options which can be used to modify the behavior of the layout engine.</param>
        /// <param name="direction">A value indicating the direction in which the text should be laid out.</param>
        /// <param name="script">A value specifying which script is used to draw the text.</param>
        /// <param name="fontStyle">The initial font style.</param>
        /// <param name="initialLayoutStyle">The name of the initial layout style, or <see langword="null"/> to use no initial layout style.</param>
        /// <param name="language">The ISO 639 name of the text language.</param>
        public TextLayoutSettings(UltravioletFont font, Int32?width, Int32?height, TextFlags flags, TextLayoutOptions options, TextDirection direction, TextScript script, UltravioletFontStyle fontStyle, String initialLayoutStyle, String language = "en")
        {
            if (direction == TextDirection.TopToBottom || direction == TextDirection.BottomToTop)
            {
                throw new NotSupportedException(UltravioletStrings.UnsupportedTextDirection);
            }

            this.Font               = font;
            this.Width              = width;
            this.Height             = height;
            this.Flags              = (flags == 0) ? TextFlags.Standard : flags;
            this.Style              = fontStyle;
            this.Direction          = direction;
            this.Script             = script;
            this.Options            = options;
            this.InitialLayoutStyle = initialLayoutStyle;
            this.Language           = language;
        }