private void FindAsset() { // Clear any previous results lvResults.Items.Clear(); lvResults.Refresh(); lblResults.Visible = true; lblResults.Text = "Searching, please wait..."; lblResults.Refresh(); // Suspend updating of the tree while we do the search _explorerTree.BeginUpdate(); // Get a list of the selected GROUPS as we cannot select individual assets PopulateMatches(tbFindAssetName.Text.ToUpper(), GetSelectedGroups()); lblResults.Text = String.Format("Found {0} {1}", lvResults.Items.Count, (lvResults.Items.Count == 1) ? "result" : "results"); // end updating _explorerTree.EndUpdate(); }
private void UpdateColor() { mUltraTree.BeginUpdate(); SetBackColor(mSelectedElements); mUltraTree.EndUpdate(); }