// AddListener - Adds a listener for this client and notifies the UIA server. All event // handler additions call through to this method. internal static void AddListener(AutomationElement rawEl, Delegate eventCallback, EventListener l) { lock (_classLock) { // If we are adding a listener then a proxy could be created as a result of an event so make sure they are loaded ProxyManager.LoadDefaultProxies(); if (_listeners == null) { // enough space for 16 AddXxxListeners (100 bytes) _listeners = new ArrayList(16); } // Start the callback queue that gets us off the server's // UI thread when events arrive cross-proc CheckStartCallbackQueueing(); // // The framework handles some events on behalf of providers; do those here // // If listening for BoundingRectangleProperty then may need to start listening on the // client-side for LocationChange WinEvent (only use *one* BoundingRectTracker instance). if (_winEventTrackers[(int)Tracker.BoundingRect] == null && HasProperty(AutomationElement.BoundingRectangleProperty, l.Properties)) { // There may be special cases to not map BoundingRect to WinEvent. One may be // where rawEl is a non-top-level native implementation and TreeScope == Element. // Another may be if rawEl is a native impl and TreeScope includes descendents then // may not need to worry about BoundingRect prop change on hosted Win32 UI? I think the // answer is 'yes' because BoundingRectangleProperty should fire events for the top-most // element that moved in the hierarchy. So if hosted Win32 content Rect changes w/o // the host changing then it would fire this event. // Note: Part of cleaning up WinEvent listeners is to move away from WinEvent handlers calling UIA client handlers AddWinEventListener(Tracker.BoundingRect, new BoundingRectTracker()); } // Start listening for menu event in order to raise MenuOpened/Closed events. if (_winEventTrackers [(int)Tracker.MenuOpenedOrClosed] == null && (l.EventId == AutomationElement.MenuOpenedEvent || l.EventId == AutomationElement.MenuClosedEvent)) { AddWinEventListener(Tracker.MenuOpenedOrClosed, new MenuTracker(new MenuHandler(OnMenuEvent))); } // Begin watching for hwnd open/close/show/hide so can advise of what events are being listened for. // Only advise UI contexts of events being added if the event might be raised by a provider. // TopLevelWindow event is raised by UI Automation framework so no need to track new UI. // Are there other events like this where Advise can be skipped? if (_winEventTrackers[(int)Tracker.WindowShowOrOpen] == null) { AddWinEventListener(Tracker.WindowShowOrOpen, new WindowShowOrOpenTracker(new WindowShowOrOpenHandler(OnWindowShowOrOpen))); AddWinEventListener(Tracker.WindowHideOrClose, new WindowHideOrCloseTracker(new WindowHideOrCloseHandler(OnWindowHideOrClose))); } // If listening for WindowInteractionStateProperty then may need to start listening on the // client-side for ObjectStateChange WinEvent. if (_winEventTrackers[(int)Tracker.WindowInteractionState] == null && HasProperty(WindowPattern.WindowInteractionStateProperty, l.Properties)) { AddWinEventListener(Tracker.WindowInteractionState, new WindowInteractionStateTracker()); } // If listening for WindowVisualStateProperty then may need to start listening on the // client-side for ObjectLocationChange WinEvent. if (_winEventTrackers[(int)Tracker.WindowVisualState] == null && HasProperty(WindowPattern.WindowVisualStateProperty, l.Properties)) { AddWinEventListener(Tracker.WindowVisualState, new WindowVisualStateTracker()); } // Wrap and store this record on the client... EventListenerClientSide ec = new EventListenerClientSide(rawEl, eventCallback, l); _listeners.Add(ec); // Only advise UI contexts of events being added if the event might be raised by // a provider. TopLevelWindow event is raised by UI Automation framework. if (ShouldAdviseProviders(l.EventId)) { // .. then let the server know about this listener ec.EventHandle = UiaCoreApi.UiaAddEvent(rawEl.RawNode, l.EventId.Id, ec.CallbackDelegate, l.TreeScope, PropertyArrayToIntArray(l.Properties), l.CacheRequest); } } }
// AddListener - Adds a listener for this client and notifies the UIA server. All event // handler additions call through to this method. internal static void AddListener(AutomationElement rawEl, Delegate eventCallback, EventListener l) { lock (_classLock) { // If we are adding a listener then a proxy could be created as a result of an event so make sure they are loaded ProxyManager.LoadDefaultProxies(); if (_listeners == null) { // enough space for 16 AddXxxListeners (100 bytes) _listeners = new ArrayList(16); } // Start the callback queue that gets us off the server's // UI thread when events arrive cross-proc CheckStartCallbackQueueing(); // // The framework handles some events on behalf of providers; do those here // // If listening for BoundingRectangleProperty then may need to start listening on the // client-side for LocationChange WinEvent (only use *one* BoundingRectTracker instance). if (_winEventTrackers[(int)Tracker.BoundingRect] == null && HasProperty(AutomationElement.BoundingRectangleProperty, l.Properties)) { // AddWinEventListener(Tracker.BoundingRect, new BoundingRectTracker()); } // Start listening for menu event in order to raise MenuOpened/Closed events. if (_winEventTrackers [(int)Tracker.MenuOpenedOrClosed] == null && (l.EventId == AutomationElement.MenuOpenedEvent || l.EventId == AutomationElement.MenuClosedEvent)) { AddWinEventListener(Tracker.MenuOpenedOrClosed, new MenuTracker(new MenuHandler(OnMenuEvent))); } // Begin watching for hwnd open/close/show/hide so can advise of what events are being listened for. // Only advise UI contexts of events being added if the event might be raised by a provider. // TopLevelWindow event is raised by UI Automation framework so no need to track new UI. // if (_winEventTrackers[(int)Tracker.WindowShowOrOpen] == null) { AddWinEventListener(Tracker.WindowShowOrOpen, new WindowShowOrOpenTracker(new WindowShowOrOpenHandler(OnWindowShowOrOpen))); AddWinEventListener(Tracker.WindowHideOrClose, new WindowHideOrCloseTracker(new WindowHideOrCloseHandler(OnWindowHideOrClose))); } // If listening for WindowInteractionStateProperty then may need to start listening on the // client-side for ObjectStateChange WinEvent. if (_winEventTrackers[(int)Tracker.WindowInteractionState] == null && HasProperty(WindowPattern.WindowInteractionStateProperty, l.Properties)) { AddWinEventListener(Tracker.WindowInteractionState, new WindowInteractionStateTracker()); } // If listening for WindowVisualStateProperty then may need to start listening on the // client-side for ObjectLocationChange WinEvent. if (_winEventTrackers[(int)Tracker.WindowVisualState] == null && HasProperty(WindowPattern.WindowVisualStateProperty, l.Properties)) { AddWinEventListener(Tracker.WindowVisualState, new WindowVisualStateTracker()); } // Wrap and store this record on the client... EventListenerClientSide ec = new EventListenerClientSide(rawEl, eventCallback, l); _listeners.Add(ec); // Only advise UI contexts of events being added if the event might be raised by // a provider. TopLevelWindow event is raised by UI Automation framework. if (ShouldAdviseProviders(l.EventId)) { // .. then let the server know about this listener ec.EventHandle = UiaCoreApi.UiaAddEvent(rawEl.RawNode, l.EventId.Id, ec.CallbackDelegate, l.TreeScope, PropertyArrayToIntArray(l.Properties), l.CacheRequest); } } }