Esempio n. 1
0
    private const int slot_count       = 5;                      // 슬롯의 개수

    public void Start()
    {
        ReferenceMGR = FindObjectOfType <Reference_of_MGR>();
        GameMGR      = ReferenceMGR.Game_MGR;
        BoardMGR     = ReferenceMGR.Board_MGR;
        UIMGR        = ReferenceMGR.UI_MGR;
        PoolMGR      = ReferenceMGR.Pool_MGR;
    }
Esempio n. 2
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    void Start()
    {
        ReferenceMGR = FindObjectOfType <Reference_of_MGR>();
        DataMGR      = ReferenceMGR.Data_MGR;
        PoolMGR      = ReferenceMGR.Pool_MGR;
        BoardMGR     = ReferenceMGR.Board_MGR;
        UiMGR        = ReferenceMGR.UI_MGR;
        GridMGR      = ReferenceMGR.Grid_MGR;
        StageMGR     = ReferenceMGR.Stage_MGR;

        mFadeControl.Fadein_start();

        StartCoroutine(Board_Manage_Rountine());
    }
    void Init()
    {
        Game_MGR  = MasterKey.Game_MGR;
        Board_MGR = MasterKey.Board_MGR;
        Ui_MGR    = MasterKey.UI_MGR;

        Init_Q       = gameObject.transform.rotation;
        Click_Switch = false;

        // 체력 관련 초기화
        //Now_Bar = transform.parent.gameObject.transform.GetChild(1).gameObject;
        //Now_Bar_Hp = Now_Bar.transform.GetChild(2).transform;
        //Now_Bar_Hp = Now_Bar.transform.GetChild(4).transform;

        Health_Flag = false;
    }
Esempio n. 4
0
    private void Awake()
    {
        ReferenceMGR = FindObjectOfType <Reference_of_MGR>();
        BoardMGR     = ReferenceMGR.Board_MGR;
        UIMGR        = ReferenceMGR.UI_MGR;
        DataMGR      = ReferenceMGR.Data_MGR;
        PoolMGR      = ReferenceMGR.Pool_MGR;
        GameMGR      = ReferenceMGR.Game_MGR;

        Class_image  = transform.GetChild(1).GetComponent <Image>();
        Price_image  = transform.GetChild(2).GetComponent <SpriteRenderer>();
        Short_sprite = Resources.Load <Sprite>("Sprite/c_Short");
        Long_sprite  = Resources.Load <Sprite>("Sprite/c_Long");
        Empty        = Resources.Load <Sprite>("Sprite/empty");

        Level_Price_sprites[0] = Resources.Load <Sprite>("Sprite/In_Low_Price");
        Level_Price_sprites[1] = Resources.Load <Sprite>("Sprite/In_Middle_Price");
        Level_Price_sprites[2] = Resources.Load <Sprite>("Sprite/In_High_Price");
    }
 private void Start()
 {
     UiMGR = FindObjectOfType <Reference_of_MGR>().UI_MGR;
     initial_storage();
 }