private const int slot_count = 5; // 슬롯의 개수 public void Start() { ReferenceMGR = FindObjectOfType <Reference_of_MGR>(); GameMGR = ReferenceMGR.Game_MGR; BoardMGR = ReferenceMGR.Board_MGR; UIMGR = ReferenceMGR.UI_MGR; PoolMGR = ReferenceMGR.Pool_MGR; }
void Start() { ReferenceMGR = FindObjectOfType <Reference_of_MGR>(); DataMGR = ReferenceMGR.Data_MGR; PoolMGR = ReferenceMGR.Pool_MGR; BoardMGR = ReferenceMGR.Board_MGR; UiMGR = ReferenceMGR.UI_MGR; GridMGR = ReferenceMGR.Grid_MGR; StageMGR = ReferenceMGR.Stage_MGR; mFadeControl.Fadein_start(); StartCoroutine(Board_Manage_Rountine()); }
void Init() { Game_MGR = MasterKey.Game_MGR; Board_MGR = MasterKey.Board_MGR; Ui_MGR = MasterKey.UI_MGR; Init_Q = gameObject.transform.rotation; Click_Switch = false; // 체력 관련 초기화 //Now_Bar = transform.parent.gameObject.transform.GetChild(1).gameObject; //Now_Bar_Hp = Now_Bar.transform.GetChild(2).transform; //Now_Bar_Hp = Now_Bar.transform.GetChild(4).transform; Health_Flag = false; }
private void Awake() { ReferenceMGR = FindObjectOfType <Reference_of_MGR>(); BoardMGR = ReferenceMGR.Board_MGR; UIMGR = ReferenceMGR.UI_MGR; DataMGR = ReferenceMGR.Data_MGR; PoolMGR = ReferenceMGR.Pool_MGR; GameMGR = ReferenceMGR.Game_MGR; Class_image = transform.GetChild(1).GetComponent <Image>(); Price_image = transform.GetChild(2).GetComponent <SpriteRenderer>(); Short_sprite = Resources.Load <Sprite>("Sprite/c_Short"); Long_sprite = Resources.Load <Sprite>("Sprite/c_Long"); Empty = Resources.Load <Sprite>("Sprite/empty"); Level_Price_sprites[0] = Resources.Load <Sprite>("Sprite/In_Low_Price"); Level_Price_sprites[1] = Resources.Load <Sprite>("Sprite/In_Middle_Price"); Level_Price_sprites[2] = Resources.Load <Sprite>("Sprite/In_High_Price"); }
private void Start() { UiMGR = FindObjectOfType <Reference_of_MGR>().UI_MGR; initial_storage(); }