Esempio n. 1
0
    static public void CreateUI()
    {
        UiWindowController characteristicsWindowController = GameObject.Find("CharacteristicsWindow").AddComponent <UiWindowController>();

        characteristicsWindowController.isOpen   = State._.isUiCharacteristicsWindowOpen;
        characteristicsWindowController.position = State._.UiCharacteristicsWindowPosition;
    }
Esempio n. 2
0
 void Awake()
 {
     windowInput    = GameObject.Find("Windows").GetComponent <UiWindowController>();
     chatInputField = GetComponentInChildren <TMP_InputField>();
     for (int i = 0; i < Filter.Length; i++)
     {
         Filter[i] = true;
     }
 }