static public void CreateUI() { UiWindowController characteristicsWindowController = GameObject.Find("CharacteristicsWindow").AddComponent <UiWindowController>(); characteristicsWindowController.isOpen = State._.isUiCharacteristicsWindowOpen; characteristicsWindowController.position = State._.UiCharacteristicsWindowPosition; }
void Awake() { windowInput = GameObject.Find("Windows").GetComponent <UiWindowController>(); chatInputField = GetComponentInChildren <TMP_InputField>(); for (int i = 0; i < Filter.Length; i++) { Filter[i] = true; } }