private void OK_Click(object sender, EventArgs e) { bool failed = false; Target.Az = UiTools.ParseAndValidateDouble(AzText, Target.Az, ref failed); Target.Alt = UiTools.ParseAndValidateDouble(AltText, Target.Alt, ref failed); Target.Weight = UiTools.ParseAndValidateDouble(WeightText, Target.Az, ref failed); if (!failed) { DialogResult = DialogResult.OK; this.Close(); } }
private void AspectText_TextChanged(object sender, EventArgs e) { bool failed = false; ProjTarget.Aspect = UiTools.ParseAndValidateDouble(AspectText, ProjTarget.Aspect, ref failed); }
private void FovText_TextChanged(object sender, EventArgs e) { bool failed = false; ProjTarget.FOV = UiTools.ParseAndValidateDouble(FovText, ProjTarget.FOV, ref failed); }
private void RotZText_TextChanged(object sender, EventArgs e) { bool failed = false; TransTarget.Roll = UiTools.ParseAndValidateDouble(RollText, TransTarget.Roll, ref failed); }
private void RotYText_TextChanged(object sender, EventArgs e) { bool failed = false; TransTarget.Heading = UiTools.ParseAndValidateDouble(HeadingText, TransTarget.Heading, ref failed); }
private void RotXText_TextChanged(object sender, EventArgs e) { bool failed = false; TransTarget.Pitch = UiTools.ParseAndValidateDouble(PitchText, TransTarget.Pitch, ref failed); }
private void PosZText_TextChanged(object sender, EventArgs e) { bool failed = false; TransTarget.Z = UiTools.ParseAndValidateDouble(PosZText, TransTarget.Z, ref failed); }
private void OffAxisYText_TextChanged(object sender, EventArgs e) { bool failed = false; ProjTarget.YOffset = UiTools.ParseAndValidateDouble(OffAxisYText, ProjTarget.YOffset, ref failed); }