Esempio n. 1
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 void Awake()
 {
     _sprite     = GetComponent <SpriteRenderer>();
     gun         = GameObject.Find("Gun");
     cam         = Camera.main;
     UITextSpawn = GameObject.Find("UITextSpawm").GetComponent <UiTextSpawmControl>();
     gunSpot     = gun.GetComponent <GunControl>().gunSpot;
 }
Esempio n. 2
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 void Start()
 {
     //load ve tinh sau
     power             = 3;
     Instance          = this;
     TextGold.text     = "" + PlayerPrefs.GetInt("gold", 0);
     EXPbar.fillAmount = PlayerPrefs.GetFloat("EXP") / (450 + 500 * PlayerPrefs.GetInt("level", 1));
     TextLevel.text    = PlayerPrefs.GetInt("level", 1) + "";
 }
Esempio n. 3
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 public void FlockStart()
 {
     UiTextSpawmControl = GameObject.Find("UITextSpawm").GetComponent <UiTextSpawmControl>();
     _fish     = new List <Transform>();
     countFish = Random.Range(minCount, maxCount);
     for (int i = 0; i < countFish; i++)
     {
         Transform _tr = Instantiate(_FishPre).transform;
         _tr.GetComponent <FishFlockControl>().SetLeader(transform);
         _fish.Add(_tr);
         _tr.position = new Vector2(transform.position.x, transform.position.y) + Random.insideUnitCircle * 0.8f;
         // FishManage.Instance._FishMange.Add(_tr);
         UiTextSpawmControl.fishCount++;
         Debug.Log("Fish 1 count: " + UiTextSpawmControl.fishCount);
     }
 }
Esempio n. 4
0
 public void FollowStart()
 {
     UiTextSpawmControl = GameObject.Find("UITextSpawm").GetComponent <UiTextSpawmControl>();
     _swim     = GetComponent <Swim>();
     _fish     = new List <Transform>();
     countFish = Random.Range(minCount, maxCount);
     for (int i = 0; i < countFish; i++)
     {
         Transform _tr = Instantiate(_FishPre).transform;
         _tr.position = Vector3.zero;
         _tr.position = transform.position - transform.right * Distan * i;
         _tr.right    = transform.right;
         _tr.GetComponent <FishFollowControl>().SetTarget(transform, Vector3.Magnitude(transform.right * Distan * i));
         _tr.GetComponent <Swim>().Speed = _swim.Speed;
         _fish.Add(_tr);
         UiTextSpawmControl.fishCount++;
         Debug.Log("Fish 1 count: " + UiTextSpawmControl.fishCount);
     }
 }