private void CheckPurchasedList(PurchasedData data, int index) { if (data.list.Count > index) { UiShopItem.Purchased(data.list[index].sku, data.list[index].token, () => CheckPurchasedList(data, index + 1)); } else { Game.Instance.OpenPopup <Popup_Confirm>().Setup(111062, true, false, null); } }
public void show(Shop shop) { deleteItems(); gameObject.SetActive(true); foreach (Item item in shop.Items.getItems()) { UiShopItem uiItem = Instantiate <UiShopItem>(itemPrefab, itemsContainer); uiItem.setItem(item); } }