Esempio n. 1
0
        public void OnUpdate(GameTime gameTime)
        {
            ActiveWorld.Update(gameTime);
            _renderStatisticsOverlay.Update(gameTime);

            lock (_uiElements)
                _uiElements.ForEach(e => { if (e.IsActive)
                                           {
                                               e.Update(gameTime);
                                           }
                                    });

            if (_inputSystem.Keyboard.IsKeyDown(Keys.Escape))
            {
                _screenManager.SetScreen(typeof(MainMenuScreen), typeof(BlendTransition));
            }

            if (_inputSystem.Keyboard.IsKeyDownOnce(Keys.L))
            {
                _sceneRenderer.EnablePostProcessing = !_sceneRenderer.EnablePostProcessing;
            }

            if (_inputSystem.Keyboard.IsKeyDownOnce(Keys.F12))
            {
                _showRenderStatistics = !_showRenderStatistics;
                if (_showRenderStatistics)
                {
                    _renderStatisticsOverlay.Show();
                }
                else
                {
                    _renderStatisticsOverlay.Hide();
                }
            }

            if (_inputSystem.Keyboard.IsKeyDownOnce(Keys.X) || _inputSystem.GamePad.IsButtonDownOnce(Buttons.X))
            {
                _screenManager.SetScreen(typeof(GameMenu.GameMenuScreen));
            }
        }
Esempio n. 2
0
        private void StartCreateNewGame()
        {
            var renderer = GameInstance.GetService <SceneRenderer>();

            renderer.AddPostProcessingStep(new HorizontalBlurPostProcessingStep());
            renderer.AddPostProcessingStep(new VerticalBlurPostProcessingStep());
            renderer.EnablePostProcessing = false;

            var mainLight = renderer.CreateDirectionalLight(new Vector3(-1.5f, -1.0f, -0.5f));

            mainLight.AmbientIntensity = 0.5f;
            mainLight.DiffuseIntensity = 0.8f;
            renderer.AmbientLight      = new Vector4(0.7f, 0.5f, 0.5f, 1.0f);

            var gameModeManager = GameInstance.GetService <GameModeManager>();
            var gameModes       = gameModeManager.GetGameModeInfos();

            gameModeManager.ActiveGameMode = gameModeManager.CreateGameMode(gameModes.First(), GameInstance);

            _world = new World();
            _world.StartNewGameAsync(() => _overlay.Hide());
        }