Esempio n. 1
0
        /// <summary>
        /// The main entry point for the MP2 client application.
        /// </summary>
        private static void Main(params string[] args)
        {
            Thread.CurrentThread.Name = "Main";

            // Parse command line options
            var mpOptions = new CommandLineOptions();
            var parser    = new CommandLine.Parser(with => with.HelpWriter = Console.Out);

            parser.ParseArgumentsStrict(args, mpOptions, () => Environment.Exit(1));

            // Check if another instance is already running
            if (SingleInstanceHelper.IsAlreadyRunning(MUTEX_ID, out _mutex))
            {
                _mutex = null;
                // Set focus on previously running app
                SingleInstanceHelper.SwitchToCurrentInstance(SingleInstanceHelper.SHOW_MP2_CLIENT_MESSAGE);
                // Stop current instance
                Console.Out.WriteLine("Application already running.");
                Environment.Exit(2);
            }

#if !DEBUG
            string logPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.CommonApplicationData), @"Team MediaPortal\MP2-Client\Log");
#endif

            Application.ThreadException += LauncherExceptionHandling.Application_ThreadException;
            AppDomain.CurrentDomain.UnhandledException += LauncherExceptionHandling.CurrentDomain_UnhandledException;
            TaskScheduler.UnobservedTaskException      += LauncherExceptionHandling.TaskScheduler_UnobservedTaskException;

            SystemStateService systemStateService = new SystemStateService();
            ServiceRegistration.Set <ISystemStateService>(systemStateService);
            systemStateService.SwitchSystemState(SystemState.Initializing, false);

            try
            {
#if !DEBUG
                SplashScreen splashScreen = null;
#endif
                ILogger logger = null;
                try
                {
                    // Check if user wants to override the default Application Data location.
                    ApplicationCore.RegisterVitalCoreServices(true, mpOptions.DataDirectory);

#if !DEBUG
                    splashScreen = CreateSplashScreen();
                    splashScreen.ShowSplashScreen();
#endif

                    ApplicationCore.RegisterCoreServices();

                    logger = ServiceRegistration.Get <ILogger>();

#if !DEBUG
                    IPathManager pathManager = ServiceRegistration.Get <IPathManager>();
                    logPath = pathManager.GetPath("<LOG>");
#endif

                    UiExtension.RegisterUiServices();
                }
                catch (Exception e)
                {
                    if (logger != null)
                    {
                        logger.Critical("Error starting application", e);
                    }
                    systemStateService.SwitchSystemState(SystemState.ShuttingDown, true);
                    ServiceRegistration.IsShuttingDown = true;

                    UiExtension.DisposeUiServices();
                    ApplicationCore.DisposeCoreServices();

                    throw;
                }

                // Start the core
                logger.Debug("ApplicationLauncher: Starting application");

                try
                {
                    IPluginManager pluginManager = ServiceRegistration.Get <IPluginManager>();
                    pluginManager.Initialize();
                    pluginManager.Startup(false);
                    ApplicationCore.StartCoreServices();

                    ISkinEngine            skinEngine            = ServiceRegistration.Get <ISkinEngine>();
                    IWorkflowManager       workflowManager       = ServiceRegistration.Get <IWorkflowManager>();
                    IMediaAccessor         mediaAccessor         = ServiceRegistration.Get <IMediaAccessor>();
                    ILocalSharesManagement localSharesManagement = ServiceRegistration.Get <ILocalSharesManagement>();

                    // We have to handle some dependencies here in the start order:
                    // 1) After all plugins are loaded, the SkinEngine can initialize (=load all skin resources)
                    // 2) After the skin resources are loaded, the workflow manager can initialize (=load its states and actions)
                    // 3) Before the main window is shown, the splash screen should be hidden
                    // 4) After the workflow states and actions are loaded, the main window can be shown
                    // 5) After the skinengine triggers the first workflow state/startup screen, the default shortcuts can be registered
                    mediaAccessor.Initialize();         // Independent from other services
                    localSharesManagement.Initialize(); // After media accessor was initialized
                    skinEngine.Initialize();            // 1)
                    workflowManager.Initialize();       // 2)

#if !DEBUG
                    splashScreen.CloseSplashScreen(); // 3)
#endif

                    skinEngine.Startup();                                         // 4)
                    UiExtension.Startup();                                        // 5)

                    ApplicationCore.RegisterDefaultMediaItemAspectTypes().Wait(); // To be done after UI services are running

                    _ipcServer = new IpcServer("Client");
                    _ipcServer.CustomShutdownCallback = () =>
                    {
                        ServiceRegistration.Get <IScreenControl>().Shutdown();
                        return(true);
                    };
                    try
                    {
                        _ipcServer.Open();
                    }
                    catch (Exception ipcEx)
                    {
                        logger.Error(ipcEx);
                    }
                    systemStateService.SwitchSystemState(SystemState.Running, true);

                    if (mpOptions.AutoStart)
                    {
                        StartFocusKeeper();
                    }

                    Application.Run();
                    systemStateService.SwitchSystemState(SystemState.ShuttingDown, true);
                    ServiceRegistration.IsShuttingDown = true; // Block ServiceRegistration from trying to load new services in shutdown phase

                    // 1) Stop UI extensions (Releases all active players, must be done before shutting down SE)
                    // 2) Shutdown SkinEngine (Closes all screens, uninstalls background manager, stops render thread)
                    // 3) Shutdown WorkflowManager (Disposes all models)
                    // 4) Shutdown ImporterWorker
                    // 5) Shutdown PluginManager (Shuts down all plugins)
                    // 6) Remove all services
                    UiExtension.StopUiServices();
                    skinEngine.Shutdown();
                    workflowManager.Shutdown();
                    ServiceRegistration.Get <IImporterWorker>().Shutdown();
                    pluginManager.Shutdown();
                    mediaAccessor.Shutdown();
                    localSharesManagement.Shutdown();
                    ApplicationCore.StopCoreServices();
                }
                catch (Exception e)
                {
                    logger.Critical("Error executing application", e);
                    systemStateService.SwitchSystemState(SystemState.ShuttingDown, true);
                    ServiceRegistration.IsShuttingDown = true;
                }
                finally
                {
                    if (_ipcServer != null)
                    {
                        _ipcServer.Close();
                    }
                    UiExtension.DisposeUiServices();
                    ApplicationCore.DisposeCoreServices();

                    systemStateService.SwitchSystemState(SystemState.Ending, false);
                }
            }
            catch (Exception ex)
            {
#if DEBUG
                ConsoleLogger log = new ConsoleLogger(LogLevel.All, false);
                log.Error(ex);
#else
                UiCrashLogger crash = new UiCrashLogger(logPath);
                crash.CreateLog(ex);
#endif
                systemStateService.SwitchSystemState(SystemState.Ending, false);

                // Release mutex for single instance
                if (_mutex != null)
                {
                    _mutex.ReleaseMutex();
                }

                Application.Exit();
            }
        }
Esempio n. 2
0
    /// <summary>
    /// The main entry point for the MP 2 client application.
    /// </summary>
    private static void Main(params string[] args)
    {
      Thread.CurrentThread.Name = "Main";

#if !DEBUG
      SplashScreen splashScreen = CreateSplashScreen();
      splashScreen.ShowSplashScreen();
#endif

      // Parse Command Line options
      CommandLineOptions mpArgs = new CommandLineOptions();
      ICommandLineParser parser = new CommandLineParser(new CommandLineParserSettings(Console.Error));
      if (!parser.ParseArguments(args, mpArgs, Console.Out))
        Environment.Exit(1);

#if !DEBUG
      string logPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.CommonApplicationData), @"Team MediaPortal\MP2-Client\Log");
#endif

      SystemStateService systemStateService = new SystemStateService();
      ServiceRegistration.Set<ISystemStateService>(systemStateService);
      systemStateService.SwitchSystemState(SystemState.Initializing, false);

      try
      {
        ILogger logger = null;
        try
        {
          // Check if user wants to override the default Application Data location.
          ApplicationCore.RegisterCoreServices(mpArgs.DataDirectory);

          logger = ServiceRegistration.Get<ILogger>();

#if !DEBUG
          IPathManager pathManager = ServiceRegistration.Get<IPathManager>();
          logPath = pathManager.GetPath("<LOG>");
#endif

          UiExtension.RegisterUiServices();
        }
        catch (Exception e)
        {
          if (logger != null)
            logger.Critical("Error starting application", e);
          systemStateService.SwitchSystemState(SystemState.ShuttingDown, true);
          ServiceRegistration.IsShuttingDown = true;

          UiExtension.DisposeUiServices();
          ApplicationCore.DisposeCoreServices();

          throw;
        }

        // Start the core
        logger.Debug("ApplicationLauncher: Starting application");

        try
        {
          IPluginManager pluginManager = ServiceRegistration.Get<IPluginManager>();
          pluginManager.Initialize();
          pluginManager.Startup(false);
          ApplicationCore.StartCoreServices();

          ISkinEngine skinEngine = ServiceRegistration.Get<ISkinEngine>();
          IWorkflowManager workflowManager = ServiceRegistration.Get<IWorkflowManager>();
          IMediaAccessor mediaAccessor = ServiceRegistration.Get<IMediaAccessor>();
          ILocalSharesManagement localSharesManagement = ServiceRegistration.Get<ILocalSharesManagement>();

          // We have to handle some dependencies here in the start order:
          // 1) After all plugins are loaded, the SkinEngine can initialize (=load all skin resources)
          // 2) After the skin resources are loaded, the workflow manager can initialize (=load its states and actions)
          // 3) Before the main window is shown, the splash screen should be hidden
          // 4) After the workflow states and actions are loaded, the main window can be shown
          // 5) After the skinengine triggers the first workflow state/startup screen, the default shortcuts can be registered
          mediaAccessor.Initialize(); // Independent from other services
          localSharesManagement.Initialize(); // After media accessor was initialized
          skinEngine.Initialize(); // 1)
          workflowManager.Initialize(); // 2)

#if !DEBUG
          splashScreen.CloseSplashScreen(); // 3)
#endif

          skinEngine.Startup(); // 4)
          UiExtension.Startup(); // 5)

          ApplicationCore.RegisterDefaultMediaItemAspectTypes(); // To be done after UI services are running

          systemStateService.SwitchSystemState(SystemState.Running, true);

          Application.Run();

          systemStateService.SwitchSystemState(SystemState.ShuttingDown, true);
          ServiceRegistration.IsShuttingDown = true; // Block ServiceRegistration from trying to load new services in shutdown phase

          // 1) Stop UI extensions (Releases all active players, must be done before shutting down SE)
          // 2) Shutdown SkinEngine (Closes all screens, uninstalls background manager, stops render thread)
          // 3) Shutdown WorkflowManager (Disposes all models)
          // 4) Shutdown PluginManager (Shuts down all plugins)
          // 5) Remove all services
          UiExtension.StopUiServices();
          skinEngine.Shutdown();
          workflowManager.Shutdown();
          pluginManager.Shutdown();
          mediaAccessor.Shutdown();
          localSharesManagement.Shutdown();
          ApplicationCore.StopCoreServices();
        }
        catch (Exception e)
        {
          logger.Critical("Error executing application", e);
          systemStateService.SwitchSystemState(SystemState.ShuttingDown, true);
          ServiceRegistration.IsShuttingDown = true;
        }
        finally
        {
          UiExtension.DisposeUiServices();
          ApplicationCore.DisposeCoreServices();

          systemStateService.SwitchSystemState(SystemState.Ending, false);
        }
      }
      catch (Exception ex)
      {
#if DEBUG
        ConsoleLogger log = new ConsoleLogger(LogLevel.All, false);
        log.Error(ex);
#else
        UiCrashLogger crash = new UiCrashLogger(logPath);
        crash.CreateLog(ex);
#endif
        systemStateService.SwitchSystemState(SystemState.Ending, false);
        Application.Exit();
      }
    }
Esempio n. 3
0
        /// <summary>
        /// The main entry point for the MP 2 client application.
        /// </summary>
        private static void Main(params string[] args)
        {
            Thread.CurrentThread.Name = "Main";

#if !DEBUG
            SplashScreen splashScreen = CreateSplashScreen();
            splashScreen.ShowSplashScreen();
#endif

            // Parse Command Line options
            CommandLineOptions mpArgs = new CommandLineOptions();
            ICommandLineParser parser = new CommandLineParser(new CommandLineParserSettings(Console.Error));
            if (!parser.ParseArguments(args, mpArgs, Console.Out))
            {
                Environment.Exit(1);
            }

#if !DEBUG
            string logPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.CommonApplicationData), @"Team MediaPortal\MP2-Client\Log");
#endif

            SystemStateService systemStateService = new SystemStateService();
            ServiceRegistration.Set <ISystemStateService>(systemStateService);
            systemStateService.SwitchSystemState(SystemState.Initializing, false);

            try
            {
                ILogger logger = null;
                try
                {
                    // Check if user wants to override the default Application Data location.
                    ApplicationCore.RegisterCoreServices(mpArgs.DataDirectory);

                    logger = ServiceRegistration.Get <ILogger>();

#if !DEBUG
                    IPathManager pathManager = ServiceRegistration.Get <IPathManager>();
                    logPath = pathManager.GetPath("<LOG>");
#endif

                    UiExtension.RegisterUiServices();
                }
                catch (Exception e)
                {
                    if (logger != null)
                    {
                        logger.Critical("Error starting application", e);
                    }
                    systemStateService.SwitchSystemState(SystemState.ShuttingDown, true);
                    ServiceRegistration.IsShuttingDown = true;

                    UiExtension.DisposeUiServices();
                    ApplicationCore.DisposeCoreServices();

                    throw;
                }

                // Start the core
                logger.Debug("ApplicationLauncher: Starting application");

                try
                {
                    IPluginManager pluginManager = ServiceRegistration.Get <IPluginManager>();
                    pluginManager.Initialize();
                    pluginManager.Startup(false);
                    ApplicationCore.StartCoreServices();

                    ISkinEngine            skinEngine            = ServiceRegistration.Get <ISkinEngine>();
                    IWorkflowManager       workflowManager       = ServiceRegistration.Get <IWorkflowManager>();
                    IMediaAccessor         mediaAccessor         = ServiceRegistration.Get <IMediaAccessor>();
                    ILocalSharesManagement localSharesManagement = ServiceRegistration.Get <ILocalSharesManagement>();

                    // We have to handle some dependencies here in the start order:
                    // 1) After all plugins are loaded, the SkinEngine can initialize (=load all skin resources)
                    // 2) After the skin resources are loaded, the workflow manager can initialize (=load its states and actions)
                    // 3) Before the main window is shown, the splash screen should be hidden
                    // 4) After the workflow states and actions are loaded, the main window can be shown
                    // 5) After the skinengine triggers the first workflow state/startup screen, the default shortcuts can be registered
                    mediaAccessor.Initialize();         // Independent from other services
                    localSharesManagement.Initialize(); // After media accessor was initialized
                    skinEngine.Initialize();            // 1)
                    workflowManager.Initialize();       // 2)

#if !DEBUG
                    splashScreen.CloseSplashScreen(); // 3)
#endif

                    skinEngine.Startup();                                  // 4)
                    UiExtension.Startup();                                 // 5)

                    ApplicationCore.RegisterDefaultMediaItemAspectTypes(); // To be done after UI services are running

                    systemStateService.SwitchSystemState(SystemState.Running, true);

                    Application.Run();

                    systemStateService.SwitchSystemState(SystemState.ShuttingDown, true);
                    ServiceRegistration.IsShuttingDown = true; // Block ServiceRegistration from trying to load new services in shutdown phase

                    // 1) Stop UI extensions (Releases all active players, must be done before shutting down SE)
                    // 2) Shutdown SkinEngine (Closes all screens, uninstalls background manager, stops render thread)
                    // 3) Shutdown WorkflowManager (Disposes all models)
                    // 4) Shutdown PluginManager (Shuts down all plugins)
                    // 5) Remove all services
                    UiExtension.StopUiServices();
                    skinEngine.Shutdown();
                    workflowManager.Shutdown();
                    pluginManager.Shutdown();
                    mediaAccessor.Shutdown();
                    localSharesManagement.Shutdown();
                    ApplicationCore.StopCoreServices();
                }
                catch (Exception e)
                {
                    logger.Critical("Error executing application", e);
                    systemStateService.SwitchSystemState(SystemState.ShuttingDown, true);
                    ServiceRegistration.IsShuttingDown = true;
                }
                finally
                {
                    UiExtension.DisposeUiServices();
                    ApplicationCore.DisposeCoreServices();

                    systemStateService.SwitchSystemState(SystemState.Ending, false);
                }
            }
            catch (Exception ex)
            {
#if DEBUG
                ConsoleLogger log = new ConsoleLogger(LogLevel.All, false);
                log.Error(ex);
#else
                UiCrashLogger crash = new UiCrashLogger(logPath);
                crash.CreateLog(ex);
#endif
                systemStateService.SwitchSystemState(SystemState.Ending, false);
                Application.Exit();
            }
        }