void Awake() { m_BlurPanel = GetComponentInChildren <UiBlurPanel>(); m_CoinValueText.text = GameManager.formatCoinValue(GameManager.instance.getCharacterData().coin); GameManager.instance.addEventListener(this); m_AlarmText.gameObject.SetActive(false); }
public void onDidPushToStack(bool animate) { m_BlurPanel = GCanvasController.instance.addToCover(m_BlurPanelPrefab).GetComponent <UiBlurPanel>(); m_ClockText = GCanvasController.instance.addToCover(m_ClockTextPrefab).GetComponent <UiClockText>(); // m_ClockText.gameObject.SetActive(false); // m_BlurPanel.gameObject.SetActive(false); m_BlurPanel.setTransparent(0f); m_ClockText.setTransparent(0f); }