Esempio n. 1
0
    // Calculate the player's rounded health and display it on the UI.
    public void SetHealth()
    {
        List <VehicleHealthManager> vehicles = new List <VehicleHealthManager>(FindObjectsOfType <VehicleHealthManager>());

        PlayerEntry entry  = gamestateTracker.players.Get((short)PhotonNetwork.LocalPlayer.ActorNumber);
        int         teamId = entry.teamId;

        entry.Release();

        foreach (VehicleHealthManager vehicle in vehicles)
        {
            if (vehicle.teamId == teamId)
            {
                if (Mathf.CeilToInt(vehicle.health) != previousRoundedHealth)
                {
                    damageTaken = Mathf.CeilToInt(vehicle.health) - previousRoundedHealth;
                    Instantiate(damageIndicator, damageIndicatorInstantiateTransform);
                    if (vehicle.health < 0f)
                    {
                        vehicle.health = 0f;
                    }
                    healthLabel.text      = Mathf.CeilToInt(vehicle.health).ToString();
                    previousRoundedHealth = Mathf.CeilToInt(vehicle.health);
                    healthBar.SetProgressBar(vehicle.scaledHealth);
                    healthBar.SetNumber(Mathf.CeilToInt(vehicle.health).ToString());
                }
                break;
            }
        }
    }
Esempio n. 2
0
 // Start is called before the first frame update
 public void UpdateDriverBar(float currentValue, float maxValue)
 {
     driverBar.SetProgressBar(currentValue / maxValue);
     driverBar.SetNumber(Mathf.RoundToInt((currentValue / maxValue) * 100).ToString());
     if (currentValue >= maxValue && isDriver)
     {
         fullDriverBarObject.SetActive(true);
     }
     else if (isDriver)
     {
         fullDriverBarObject.SetActive(false);
     }
 }