Esempio n. 1
0
        public void Close()
        {
            _cts.Cancel();

            NetPacket poolingPacket;

            while (_receivedPacketQueue.TryDequeue(out poolingPacket) == true &&
                   poolingPacket != null)
            {
                NetPool.PacketPool.Free(poolingPacket);
            }

            try
            {
                _udpChannel?.Close();
                _udpChannel?.OnClosed();

                _udpSocket?.Close(false);
                _udpSocket = null;

                _request.Close();
            }
            catch
            {
            }
        }
Esempio n. 2
0
        /// <summary>
        /// 서버와 접속을 해제하고 리소스를 해제한다
        /// </summary>
        public void Close()
        {
            OnSessionClosed();

            try
            {
                _cts.Cancel();
            }
            catch
            {
            }

            NetPacket poolingPacket = null;

            while (_receivedPacketQueue.TryDequeue(out poolingPacket) == true &&
                   poolingPacket != null)
            {
                NetPool.PacketPool.Free(poolingPacket);
            }

            try
            {
                _tcpChannel?.Close();
                _udpChannel?.Close();

                _p2pGroup?.Close();
                _p2pGroup = null;

                if (_connectUdpLoopTask != null)
                {
                    _connectUdpLoopTask = null;
                }

                _udpSocket?.Close(false);
                _udpSocket = null;

                _request.Close();
            }
            catch
            {
            }

            _socket         = null;
            _isUdpConnected = false;
        }
Esempio n. 3
0
        /// <summary>
        /// 서버를 정지
        /// </summary>
        public async Task StopAsync()
        {
            var state = _state;

            if (state != ServerState.Started)
            {
                throw new InvalidOperationException($"The server cannot be stopped right now, because its state is {state}.");
            }

            _state = ServerState.Stopping;

            _logger.LogInformation("Stopping... listener");
            if (_listener.IsRunning)
            {
                await _listener.StopAsync();
            }

            _logger.LogInformation("Stopping... all session");
            await _sessionFactory.ShutdownAsync();

            _updateThread.Join();
            _updateThread = null;

            if (_udpSocket != null)
            {
                _logger.LogInformation("Stopping... udp service");
                _udpSocket.Close(false);
                _udpSocket = null;
            }

            _p2pManager?.Clear();

            _logger.LogInformation("Stopped!");

            _state = ServerState.Stopped;
        }