public override bool Pack(ref UdpBitStream buffer, ref object o) { pair p = (pair)o; buffer.WriteUInt(p.seq, 32); buffer.WriteUInt(p.val, 32); UdpLog.User("sending {0} (seq: {1})", p.val, p.seq); return(true); }
public static uint WriteAxisToBitstream(this float val, int axis, ref UdpBitStream bitstream, bool lowerBitsOnly = false) { uint compressedAxis = val.CompressAxis(axis); bitstream.WriteUInt(val.CompressAxis(axis), lowerBitsOnly ? axisRanges[axis].lowerBits : axisRanges[axis].bits); return(compressedAxis); }
public static uint WriteAxisToBitstream(this float val, int axis, ref UdpBitStream bitstream, BitCullingLevel bcl) { uint compressedAxis = val.CompressAxis(axis); bitstream.WriteUInt(val.CompressAxis(axis), axisRanges[axis].GetBitsAtCullLevel(bcl)); return(compressedAxis); }
public override void MirrorToClients(ref UdpBitStream outstream, Frame frame, bool hasChanged) { // Write the used flag (if this is not a forced update) and determine if an update needs to be written. if (WriteUpdateFlag(ref outstream, frame, hasChanged) == false) { return; } if (rotationType == RotationType.Quaternion) { outstream.WriteULong(frame.elements[index].compTrans, totalBitsForQuat); } else { for (int i = 0; i < 3; i++) { if (includedAxes.IsXYZ(i)) { outstream.WriteUInt(frame.elements[index].compTrans[i], axes[i].bits); } } } lastSentCompressed = frame.elements[index].compTrans; }
public override bool Write(ref UdpBitStream bitstream, Frame frame) { // Base class does some forceUpdate checking, keep it around. bool forceUpdate = IsUpdateForced(frame); ElementFrame e = frames[frame.frameid]; e.compXform = Compress(); e.xform = Localized; CompressedElement newComp = e.compXform; if (rotationType == RotationType.Quaternion) { // For frames between forced updates, we need to first send a flag bit for if this element is being sent if (!forceUpdate) { bool hasChanged = newComp.quat != lastSentCompressed.quat && sendCullMask.OnChanges(); bitstream.WriteBool(hasChanged); // if no changes have occured we are done. if (!hasChanged) { return(false); } } bitstream.WriteULong(newComp.quat, totalBitsForQuat); lastSentCompressed.quat = newComp.quat; lastSentTransform = e.xform; return(true); } else { // For frames between forced updates, we need to first send a flag bit for if this element is being sent if (!forceUpdate) { bool hasChanged = !CompressedElement.Compare(newComp, lastSentCompressed) && sendCullMask.OnChanges(); bitstream.WriteBool(hasChanged); // if no changes have occured we are done. if (!hasChanged) { return(false); } } for (int axis = 0; axis < 3; axis++) { if (includedAxes.IsXYZ(axis)) { bitstream.WriteUInt(newComp[axis], axes[axis].bits); lastSentCompressed[axis] = newComp[axis]; } } return(true); } }
public static void WriteWorldCompPosToBitstream(this CompressedElement compressedpos, ref UdpBitStream bitstream, IncludedAxes ia, BitCullingLevel bcl) { for (int axis = 0; axis < 3; axis++) { if (ia.IsXYZ(axis)) bitstream.WriteUInt(compressedpos[axis], axisRanges[axis].BitsAtCullLevel(bcl)); } }
public static void WriteWorldCompPosToBitstream(this CompressedElement compressedpos, ref UdpBitStream bitstream, IncludedAxes ia, bool lowerBitsOnly = false) { for (int axis = 0; axis < 3; axis++) { if (ia.IsXYZ(axis)) { bitstream.WriteUInt(compressedpos[axis], lowerBitsOnly ? axisRanges[axis].lowerBits : axisRanges[axis].bits); } } }
/// <summary> /// Reads update headers for each NST frame update in the incoming bitstream, and passes the bitstream to that NST to read out its /// update information. /// </summary> /// <param name="mirror">True if this is the server, and this is the incoming bitstream. Tells the server that the outstream /// needs to be populated for retransmission to all clients. Also false if this is the server running its own outgoing update.</param> public static void ReceiveUpdate(ref UdpBitStream bitstream, ref UdpBitStream outstream, bool mirror, int senderId) { // Create a new bitstream to ensure ptr is at 0. Same data as master though. bitstream.ptr = 0; int frameid = bitstream.ReadInt(6); if (mirror) { outstream.WriteInt(frameid, 6); } bool isOfftick = frameid == 60; // remove this safety once working //TEST int safety = 0; UpdateType updateType; do { safety++; BandwidthUsage.Start(ref bitstream, BandwidthLogType.UpdateRcv); //stop looking when header is EOS bool notEOS = bitstream.ReadBool(); int mirrorUpdateStartPtr = outstream.ptr; BandwidthUsage.AddUsage(ref bitstream, "NotEOS"); if (mirror) { outstream.WriteBool(notEOS); } if (!notEOS) { break; } // First three bits are the msgtype //TODO this might only need to be two updateType = (UpdateType)bitstream.ReadInt(3); BandwidthUsage.AddUsage(ref bitstream, "UpdateType"); int updateBitstreamPos = outstream.ptr; if (mirror) { outstream.WriteInt((int)updateType, 3); } // Next variable is the NstId - get it to know where to send the rest of the bitstream uint nstid = bitstream.ReadUInt(HeaderSettings.single.BitsForNstId); BandwidthUsage.AddUsage(ref bitstream, "NstId"); if (mirror) { outstream.WriteUInt(nstid, HeaderSettings.single.BitsForNstId); } lastNST = NSTTools.GetNstFromId(nstid); BandwidthUsage.SetName(lastNST); int updatelength = bitstream.ReadInt(UPDATELENGTH_BYTE_COUNT_SIZE); if (mirror) { outstream.WriteInt(updatelength, UPDATELENGTH_BYTE_COUNT_SIZE); } BandwidthUsage.AddUsage(ref bitstream, "DataLength"); //Note the starting pos in stream int bodyPtr = bitstream.ptr; // The start pos for modifying update lenght for mirror int mirrorBodyPtr = outstream.ptr; // This mising NST handler is NOT FULLY TESTED. Uses the updatelength value to jump ahead in the bitstream if the NST it is // addressed to doesn't exist for some reason. if (lastNST == null) { //DebugX.LogWarning(!DebugX.logWarnings ? null : DebugX.Log( ("Message for an NST Object " + nstid + " arrived but that object does not exist. (yet/anymore?) This is normal during startup and shutdown.")); // Forward to the next update start in the incoming stream. bitstream.ptr = bodyPtr + (updatelength << 3); // rewind to the EOS marker and pretend this arrival never occured for the outgoing mirror stream. outstream.ptr = mirrorUpdateStartPtr; continue; } // Tell this nst to read its mail. updateType may get modified by server receive for things like teleport. Frame frame = lastNST.ReadUpdate(ref bitstream, ref outstream, frameid, isOfftick, updateType, updatelength, mirror); updateType = frame.updateType; // overwrite the updateType of the server outgoing in case it has changed. if (mirror) { outstream.WriteIntAtPos((int)updateType, 3, updateBitstreamPos); } //Advance ptr to next update in stream by force, in case the last update wasn't read for any reason (such as the NST leaving the game) bitstream.ptr = bodyPtr + (updatelength << 3); // write the update byte length for the mirror (not the same value as the incoming due to server side adjustments) if (mirror) { int holdPos = outstream.ptr; outstream.ptr = mirrorBodyPtr - UPDATELENGTH_BYTE_COUNT_SIZE; // get the bytesused rounded up. int bytes = ((holdPos - mirrorBodyPtr) >> 3) + (((holdPos - mirrorBodyPtr) % 8 == 0) ? 0 : 1); outstream.WriteInt(bytes, UPDATELENGTH_BYTE_COUNT_SIZE); outstream.ptr = mirrorBodyPtr + (bytes << 3); } } while (safety < 100); /// NST updates are finished - any data to append to the master update can go here IntegrityCheck.ReadCheck(ref bitstream, ref outstream, "End of All Update Reads", mirror); MasterRTT.Rcv(ref bitstream, ref outstream, mirror, senderId); BandwidthUsage.AddUsage(ref bitstream, "RTT checks"); // Very last thing... report the bits that were used. This is conditional to the editor only BandwidthUsage.ReportMasterBits(ref bitstream, BandwidthLogType.MasterIn); }
public override bool Pack(ref UdpBitStream buffer, ref object o) { pair p = (pair) o; buffer.WriteUInt(p.seq, 32); buffer.WriteUInt(p.val, 32); UdpLog.User("sending {0} (seq: {1})", p.val, p.seq); return true; }
public override bool Pack(ref UdpBitStream buffer, ref object o) { buffer.WriteUInt((uint)o, 32); return(true); }
public override void WriteToBitstream(ref UdpBitStream bitstream, MsgType msgType, bool forceUpdate, bool isKeyframe) { // Base class does some forceUpdate checking, keep it around. //forceUpdate = base.WriteToBitstream(ref bitstream, msgType, forceUpdate); //bool hasChanged = false; if (rotationType == XType.Quaternion) { ulong compressedQuat = QuatCompress.CompressQuatToBitsBuffer(Localized, totalBitsForQuat); // For frames between forced updates, we need to first send a flag bit for if this element is being sent if (!forceUpdate) { bool hasChanged = compressedQuat != lastSentCompressed; bitstream.WriteBool(hasChanged); // if no changes have occured we are done. if (!hasChanged) { return; } } bitstream.WriteULong(compressedQuat, totalBitsForQuat); lastSentCompressed = compressedQuat; return; } else { // Euler types... CompressedElement newValues = new CompressedElement(0, 0, 0); // populate the new compressed position, and test if any of the axes have changed. for (int axis = 0; axis < 3; axis++) { if (rotationType.IsXYZ(axis)) { newValues[axis] = CompressFloat(((Vector3)Localized)[axis], axis); } } // For frames between forced updates, we need to first send a flag bit for if this element is being sent if (!forceUpdate) { bool hasChanged = !CompressedElement.Compare(newValues, lastSentCompressed); bitstream.WriteBool(hasChanged); // if no changes have occured we are done. if (!hasChanged) { return; } } for (int axis = 0; axis < 3; axis++) { if (rotationType.IsXYZ(axis)) { bitstream.WriteUInt(newValues[axis], xyzBits[axis]); lastSentCompressed[axis] = newValues[axis]; } } } }
/// <summary> /// Reads update headers for each NST frame update in the incoming bitstream, and passes the bitstream to that NST to read out its /// update information. /// </summary> /// <param name="mirror">True if this is the server, and this is the incoming bitstream. Tells the server that the outstream /// needs to be populated for retransmission to all clients. Also false if this is the server running its own outgoing update.</param> public static void ReceiveUpdate(ref UdpBitStream bitstream, ref UdpBitStream outstream, bool mirror, int senderId) { // Create a new bitstream to ensure ptr is at 0. Same data as master though. bitstream.ptr = 0; int frameid = bitstream.ReadInt(6); if (mirror) { outstream.WriteInt(frameid, 6); } bool isOfftick = frameid == FRAME_COUNT; int sceneIndex = NSTSceneManager.Deserialize(ref bitstream, ref outstream, mirror); bool sceneOutOfSync = HeaderSettings.single.includeSceneIndex && sceneIndex != NSTSceneManager.CurrentSceneIndex; if (sceneOutOfSync) { Debug.LogWarning(frameid + " Out of sync " + sceneIndex + " " + NSTSceneManager.CurrentSceneIndex); } // remove this safety once working //TEST int safety = 0; UpdateType updateType; do { safety++; BandwidthUsage.Start(ref bitstream, BandwidthLogType.UpdateRcv); //stop looking when header is EOS bool notEOS = bitstream.ReadBool(); int mirrorUpdateStartPtr = outstream.ptr; BandwidthUsage.AddUsage(ref bitstream, "NotEOS"); if (mirror) { outstream.WriteBool(notEOS); } if (!notEOS) { break; } // First three bits are the msgtype //TODO this might only need to be two updateType = (UpdateType)bitstream.ReadInt(3); BandwidthUsage.AddUsage(ref bitstream, "UpdateType"); int updateBitstreamPos = outstream.ptr; if (mirror) { outstream.WriteInt((int)updateType, 3); } // Next variable is the NstId - get it to know where to send the rest of the bitstream uint nstid = bitstream.ReadUInt(HeaderSettings.single.BitsForNstId); BandwidthUsage.AddUsage(ref bitstream, "NstId"); if (mirror) { outstream.WriteUInt(nstid, HeaderSettings.single.BitsForNstId); } lastNST = NSTTools.GetNstFromId(nstid); BandwidthUsage.SetName(lastNST); int updatelength = bitstream.ReadInt(UPDATELENGTH_BYTE_COUNT_SIZE); if (mirror) { outstream.WriteInt(updatelength, UPDATELENGTH_BYTE_COUNT_SIZE); } BandwidthUsage.AddUsage(ref bitstream, "DataLength"); //Note the starting pos in stream int bodyPtr = bitstream.ptr; // The start pos for modifying update lenght for mirror int mirrorBodyPtr = outstream.ptr; XDebug.LogWarning(!XDebug.logWarnings ? null : ("Incoming Update for nstid: " + nstid + " was from a different scene. Ignoring update to avoid data corruption due to different compression settings."), sceneOutOfSync); XDebug.Log(!XDebug.logInfo ? null : //Debug.Log( ("Message for an NST Object " + nstid + " arrived but that object does not exist. (yet/anymore?) This is normal during startup and shutdown."), lastNST == null); /// Skip reading if the target NST doesn't exist, or if this we compressed with a different scene (codec mismatch likely) if (lastNST == null || sceneOutOfSync) { if (sceneOutOfSync) { Debug.LogWarning(frameid + " skipped entirely due to sceneID mismatch"); } // Forward to the next update start in the incoming stream. bitstream.ptr = bodyPtr + (updatelength << 3); // rewind to the EOS marker and pretend this arrival never occured for the outgoing mirror stream. if (mirror) { /// TODO : Rather than jump ahead, Server should bulk copy the ignored data to outstream in case other clients can use it. outstream.ptr = mirrorUpdateStartPtr; } continue; } // Tell this nst to read its mail. updateType may get modified by server receive for things like teleport. Frame frame = lastNST.ReadUpdate(ref bitstream, ref outstream, frameid, isOfftick, updateType, updatelength, sceneIndex, sceneOutOfSync, mirror); updateType = frame.updateType; // overwrite the updateType of the server outgoing in case it has changed. if (mirror) { outstream.WriteIntAtPos((int)updateType, 3, updateBitstreamPos); } //Advance ptr to next update in stream by force, in case the last update wasn't read for any reason (such as the NST leaving the game) bitstream.ptr = bodyPtr + (updatelength << 3); // write the update byte length for the mirror (not the same value as the incoming due to server side adjustments) if (mirror) { int holdPos = outstream.ptr; outstream.ptr = mirrorBodyPtr - UPDATELENGTH_BYTE_COUNT_SIZE; // get the bytesused rounded up. int bytes = ((holdPos - mirrorBodyPtr) >> 3) + (((holdPos - mirrorBodyPtr) % 8 == 0) ? 0 : 1); outstream.WriteInt(bytes, UPDATELENGTH_BYTE_COUNT_SIZE); outstream.ptr = mirrorBodyPtr + (bytes << 3); } } while (safety < 100); /// NST updates are finished - any data to append to the master update can go here IntegrityCheck.ReadCheck(ref bitstream, ref outstream, "End of All Update Reads", mirror); if (!isOfftick) { MasterRTT.Rcv(ref bitstream, ref outstream, mirror, senderId); } BandwidthUsage.AddUsage(ref bitstream, "RTT checks"); // Very last thing... report the bits that were used. This is conditional to the editor only BandwidthUsage.ReportMasterBits(ref bitstream, BandwidthLogType.MasterIn); }
public static void WriteCompressedAxisToBitstream(this uint val, int axis, ref UdpBitStream bitstream, bool lowerBitsOnly = false) { bitstream.WriteUInt(val, lowerBitsOnly ? axisRanges[axis].lowerBits : axisRanges[axis].bits); }
public static void WriteCompressedAxisToBitstream(this uint val, int axis, ref UdpBitStream bitstream, BitCullingLevel bcl) { bitstream.WriteUInt(val, axisRanges[axis].GetBitsAtCullLevel(bcl)); }
/// <summary> /// Reads update headers for each NST frame update in the incoming bitstream, and passes the bitstream to that NST to read out its /// update information. /// </summary> /// <param name="mirror">True if this is the server, and this is the incoming bitstream. Tells the server that the outstream /// needs to be populated for retransmission to all clients. Also false if this is the server running its own outgoing update.</param> public static void ReceiveUpdate(ref UdpBitStream bitstream, ref UdpBitStream outstream, bool mirror) { // Create a new bitstream to ensure ptr is at 0. Same data as master though. bitstream.Ptr = 0; // remove this safety once working //TEST int safety = 0; UpdateType updateType; do { safety++; BandwidthUsage.Start(ref bitstream, BandwidthLogType.UpdateRcv); //stop looking when header is EOS bool notEOS = bitstream.ReadBool(); int mirrorUpdateStartPtr = outstream.Ptr; BandwidthUsage.AddUsage(ref bitstream, "NotEOS"); if (mirror) { outstream.WriteBool(notEOS); } if (!notEOS) { break; } // First three bits are the msgtype //TODO this might only need to be two updateType = (UpdateType)bitstream.ReadInt(3); BandwidthUsage.AddUsage(ref bitstream, "UpdateType"); int updateBitstreamPos = outstream.Ptr; if (mirror) { outstream.WriteInt((int)updateType, 3); } // Next variable is the NstId - get it to know where to send the rest of the bitstream uint nstid = bitstream.ReadUInt(NSTSettings.single.bitsForNstId); BandwidthUsage.AddUsage(ref bitstream, "NstId"); if (mirror) { outstream.WriteUInt(nstid, NSTSettings.single.bitsForNstId); } NetworkSyncTransform nst = NetworkSyncTransform.GetNstFromId(nstid); BandwidthUsage.SetName(nst); int updatelength = bitstream.ReadInt(UPDATELENGTH_BYTE_COUNT_SIZE); if (mirror) { outstream.WriteInt(updatelength, UPDATELENGTH_BYTE_COUNT_SIZE); } BandwidthUsage.AddUsage(ref bitstream, "DataLength"); //Note the starting pos in stream int bodyPtr = bitstream.Ptr; // The start pos for modifying update lenght for mirror int mirrorBodyPtr = outstream.Ptr; // This mising NST handler is NOT FULLY TESTED. Uses the updatelength value to jump ahead in the bitstream if the NST it is // addressed to doesn't exist for some reason. if (nst == null) { DebugX.LogWarning(!DebugX.logWarnings ? "" : ("Message for an NST Object arrived but that object does not exist.")); // Forward to the next update start in the incoming stream. bitstream.Ptr = bodyPtr + (updatelength << 3); // rewind to the EOS marker and pretend this arrival never occured for the outgoing mirror stream. outstream.Ptr = mirrorUpdateStartPtr; continue; } // Tell this nst to read its mail. updateType may get modified by server receive for things like teleport. updateType = nst.ReceieveGeneric(ref bitstream, ref outstream, updateType, updatelength, mirror); // overwrite the updateType of the server outgoing in case it has changed. if (mirror) { outstream.WriteIntAtPos((int)updateType, 3, updateBitstreamPos); } //Advance ptr to next update in stream by force, in case the last update wasn't read for any reason (such as the NST leaving the game) bitstream.Ptr = bodyPtr + (updatelength << 3); // write the update byte length for the mirror (not the same value as the incoming due to server side adjustments) if (mirror) { int holdPos = outstream.Ptr; outstream.Ptr = mirrorBodyPtr - UPDATELENGTH_BYTE_COUNT_SIZE; // get the bytesused rounded up. int bytes = ((holdPos - mirrorBodyPtr) >> 3) + (((holdPos - mirrorBodyPtr) % 8 == 0) ? 0 : 1); outstream.WriteInt(bytes, UPDATELENGTH_BYTE_COUNT_SIZE); outstream.Ptr = mirrorBodyPtr + (bytes << 3); } } while (safety < 100); }