Esempio n. 1
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        public void UdpAdapter_Communication_Is_One_On_One()
        {
            List <UdpAdapterEntry> entries = new List <UdpAdapterEntry>();

            ResonanceUdpServer udp = new ResonanceUdpServer(9999);

            udp.ConnectionRequest += (x, e) =>
            {
                var serverAdapter = e.Accept();
                var entry         = entries.Last();
                entry.ServerAdapter          = serverAdapter;
                serverAdapter.DataAvailable += (_, __) =>
                {
                    entry.MessageCount++;
                    Task.Factory.StartNew(() =>
                    {
                        serverAdapter.Write(new byte[] { 4, 3, 2, 1 });
                    });
                };

                serverAdapter.Connect();
            };
            udp.Start();

            for (int i = 0; i < 10; i++)
            {
                UdpAdapter adapter = new UdpAdapter("127.0.0.1", 9999);
                var        entry   = new UdpAdapterEntry()
                {
                    ClientAdapter = adapter
                };
                entries.Add(entry);
                adapter.DataAvailable += (_, __) =>
                {
                    entry.MessageCount++;
                };
                adapter.Connect();
                Thread.Sleep(100);
                adapter.Write(new byte[] { 1, 2, 3, 4 });
            }

            Thread.Sleep(5000);

            foreach (var entry in entries)
            {
                Assert.IsTrue(entry.MessageCount == 2);
                entry.ClientAdapter.Dispose();
                entry.ServerAdapter.Dispose();
            }

            udp.Dispose();
        }
Esempio n. 2
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        public void UdpAdapter_Throws_Exception_When_No_Server()
        {
            UdpAdapter adapter = new UdpAdapter("127.0.0.1", 9999);

            try
            {
                adapter.Connect();
                Assert.Fail("Exception was not thrown.");
            }
            catch { }

            adapter.Dispose();
        }
Esempio n. 3
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        public void UdpAdapter_Throws_Exception_After_Server_Shutdown()
        {
            ResonanceUdpServer udp = new ResonanceUdpServer(9999);

            udp.Start();
            udp.Dispose();

            UdpAdapter adapter = new UdpAdapter("127.0.0.1", 9999);

            try
            {
                adapter.Connect();
                Assert.Fail("Exception was not thrown.");
            }
            catch { }

            adapter.Dispose();
        }
Esempio n. 4
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        public void UdpAdapter_Connection_Success()
        {
            ResonanceUdpServer udp = new ResonanceUdpServer(9999);

            udp.ConnectionRequest += (x, e) =>
            {
                e.Accept();
            };
            udp.Start();

            UdpAdapter adapter = new UdpAdapter("127.0.0.1", 9999);

            adapter.Connect();

            Assert.IsTrue(adapter.State == ResonanceComponentState.Connected);

            adapter.Dispose();
            udp.Dispose();
        }
Esempio n. 5
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        public void UdpAdapter_Throws_Exception_On_Connection_Declined()
        {
            ResonanceUdpServer udp = new ResonanceUdpServer(9999);

            udp.ConnectionRequest += (x, e) =>
            {
                e.Decline();
            };
            udp.Start();

            UdpAdapter adapter = new UdpAdapter("127.0.0.1", 9999);

            try
            {
                adapter.Connect();
                Assert.Fail("Exception was not thrown.");
            }
            catch { }

            adapter.Dispose();
            udp.Dispose();
        }
 public UdpCommunicator()
 {
     Client = new UdpAdapter();
 }