public UdonParameterField(UdonGraph udonGraph, UdonNodeData nodeData)
        {
            this.udonGraph = udonGraph;
            this.nodeData  = nodeData;

            // Get Definition or exit early
            UdonNodeDefinition definition = UdonEditorManager.Instance.GetNodeDefinition(nodeData.fullName);

            if (definition == null)
            {
                UnityEngine.Debug.LogWarning($"Couldn't create Parameter Field for {nodeData.fullName}");
                return;
            }

            this.text     = (string)nodeData.nodeValues[(int)UdonParameterProperty.ValueIndices.name].Deserialize();
            this.typeText = UdonGraphExtensions.PrettyString(definition.name).FriendlyNameify();

            this.AddManipulator(new ContextualMenuManipulator(BuildContextualMenu));

            this.Q("icon").AddToClassList("parameter-" + definition.type);
            this.Q("icon").visible = true;

            var textField = (TextField)this.Q("textField");

            textField.isDelayed = true;
        }
Esempio n. 2
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        public UdonParameterField(UdonGraph udonGraph, UdonNodeData nodeData)
        {
            this.udonGraph = udonGraph;
            this.nodeData  = nodeData;

            // Get Definition or exit early
            UdonNodeDefinition definition = UdonEditorManager.Instance.GetNodeDefinition(nodeData.fullName);

            if (definition == null)
            {
                UnityEngine.Debug.LogWarning($"Couldn't create Parameter Field for {nodeData.fullName}");
                return;
            }

            this.text     = (string)nodeData.nodeValues[(int)UdonParameterProperty.ValueIndices.name].Deserialize();
            this.typeText = UdonGraphExtensions.PrettyString(definition.name).FriendlyNameify();

            this.AddManipulator(new ContextualMenuManipulator(BuildContextualMenu));

            this.Q("icon").AddToClassList("parameter-" + definition.type);
            this.Q("icon").visible = true;

            var textField = (TextField)this.Q("textField");

            textField.isDelayed = true;
            textField.OnValueChanged((e) => {
                UnityEditor.Undo.RecordObject(udonGraph.graphProgramAsset, "Rename Variable");
                // Sanitize value for variable name
                string newVariableName = e.newValue.SanitizeVariableName();
                text = newVariableName;
                nodeData.nodeValues[(int)UdonParameterProperty.ValueIndices.name] = SerializableObjectContainer.Serialize(newVariableName);
            });
        }