void Start() { balancingSystem = GameObject.FindGameObjectWithTag("GameController").GetComponent <BalancingSystem>(); rigidbody = GetComponent <Rigidbody>(); //startHealth = balancingSystem.difficultyLevel.startingLife; damageParticles = GetComponentInChildren <ParticleSystem>(); canvas = GameObject.FindGameObjectWithTag("MainCanvas").GetComponent <UberCanvasScript>(); }
void Start() { easy = new Easy(); medium = new Medium(); hard = new Hard(); difficultyLevel = medium; playerController = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerController>(); canvas = GameObject.FindGameObjectWithTag("MainCanvas").GetComponent <UberCanvasScript>(); }
private void OnEnable() { canvas = GameObject.FindGameObjectWithTag("MainCanvas").GetComponent <UberCanvasScript>(); }