Esempio n. 1
0
 public override void InitPoolObject(Vector3 position)
 {
     base.InitPoolObject(position);
     isCollected = false;
     anim        = gameObject.GetComponent <UVSpriteAnimation>();
     anim.StartAnimation(0);
     initExplosion();
     gameObject.GetComponent <Rigidbody>().isKinematic = (Game.Mode == GameMode.VIEW);
 }
Esempio n. 2
0
 public override void ReleasePoolObject()
 {
     base.ReleasePoolObject();
     anim = gameObject.GetComponent <UVSpriteAnimation>();
     anim.StopAnimation();
     initExplosion();
     isMovingToStatePosition = false;
     OnAsteroidCollect       = null;
     OnAsteroidStrike        = null;
 }