Esempio n. 1
0
    public static void SetUUebViewOnScrollView(GameObject scrollView, string html, float offsetY, string viewName = ConstSettings.ROOTVIEW_NAME)
    {
        var eventReceiverCandidate = scrollView.GetComponents <Component>().Where(component => component is IUUebViewEventHandler).FirstOrDefault();

        if (eventReceiverCandidate == null)
        {
            throw new Exception("information scroll view should have IUUebViewEventHandler implemented component.");
        }

        var scrollRect = scrollView.GetComponent <ScrollRect>();
        var content    = scrollRect.content;

        // 完了するまで見えない
        scrollView.GetComponent <CanvasGroup>().alpha = 0;
        var viewSize = scrollView.GetComponent <RectTransform>().sizeDelta;

        var view = UUebViewComponent.GenerateSingleViewFromHTML(scrollView, html, viewSize, null, null, viewName);

        // scrollEventに対してのハンドラをセットする。
        // var uuebViewComponent = view.GetComponent<UUebViewComponent>();
        // var scrollEvent = uuebViewComponent.GetScrollEvent();

        // scrollRect.onValueChanged.AddListener(
        //     (v) =>
        //     {
        //         scrollEvent(content.anchoredPosition.y);
        //     }
        // );

        view.transform.SetParent(content.gameObject.transform, false);
    }
        /*
         *              public apis
         */

        /**
         *              show information view from url.
         *  scrollView should have component which implement IUUebViewEventHandler for receiving events.
         */
        public static void Info_Show(GameObject scrollView, string url, string viewName = ConstSettings.ROOTVIEW_NAME)
        {
            var eventReceiverCandidate = scrollView.GetComponents <Component>().Where(component => component is IUUebViewEventHandler).FirstOrDefault();

            if (eventReceiverCandidate == null)
            {
                throw new Exception("information scroll view should have IUUebViewEventHandler implemented component.");
            }

            var content = scrollView.GetComponentsInChildren <RectTransform>().Where(t => t.gameObject.name == "Content").FirstOrDefault();

            if (content == null)
            {
                throw new Exception("information scroll view should have 'Content' GameObject like uGUI default ScrollView.");
            }

            var viewSize = scrollView.GetComponent <RectTransform>().sizeDelta;


            ResourceLoader.MyHttpRequestHeaderDelegate httpReqHeaderDel = (p1, p2, p3, p4) => {
                return(autoya.httpRequestHeaderDelegate(p1, p2, p3, p4));
            };

            ResourceLoader.MyHttpResponseHandlingDelegate httpResponseHandleDel = (p1, p2, p3, p4, p5, p6, p7) => {
                Action <string, int, string, AutoyaStatus> p8 = (q1, q2, q3, q4) => {
                    p7(q1, q2, q3);
                };
                autoya.httpResponseHandlingDelegate(p1, p2, p3, p4, p5, p6, p8);
            };

            var view = UUebViewComponent.GenerateSingleViewFromUrl(scrollView, url, viewSize, httpReqHeaderDel, httpResponseHandleDel, viewName);

            view.transform.SetParent(content.gameObject.transform, false);
        }
Esempio n. 3
0
    // Use this for initialization
    void Start()
    {
        var scrollView = GameObject.Find("Scroll View");

        scrollViewContent = GameObject.Find("Scroll View/Viewport/Content");

        var scrollViewSize = scrollView.GetComponent <RectTransform>().sizeDelta;

        uuebView = UUebViewComponent.GenerateSingleViewFromUrl(this.gameObject, "resources://items.html", scrollViewSize);
        uuebView.transform.SetParent(scrollViewContent.transform, false);
    }
Esempio n. 4
0
        IEnumerator Start()
        {
            while (iEnumGens == null)
            {
                // wait to set enumGens;
                yield return(null);
            }

            this.index = 0;
            var totalCount = iEnumGens.Length;

            // wait for check UnityTest is running or not.
            yield return(new WaitForSeconds(1));

            if (Miyamasu.Recorder.isRunning)
            {
                Destroy(this);
                yield break;
            }

            var canvasCor = Resources.LoadAsync <GameObject>("MiyamasuPrefabs/MiyamasuCanvas");

            while (!canvasCor.isDone)
            {
                yield return(null);
            }

            var canvasPrefab = canvasCor.asset as GameObject;
            var canvas       = Instantiate(canvasPrefab);

            canvas.name = "MiyamasuCanvas";

            var        scrollViewRectCandidates = canvas.transform.GetComponentsInChildren <RectTransform>();
            GameObject attachTargetView         = null;


            // get Content of ScrollView.
            foreach (var rect in scrollViewRectCandidates)
            {
                if (rect.name == "Scroll View")
                {
                    scrollViewRect = rect.gameObject.GetComponent <RectTransform>();
                }
                if (rect.name == "Content")
                {
                    attachTargetView = rect.gameObject;
                    contentRect      = attachTargetView.GetComponent <RectTransform>();
                }
            }

            var scrollViewWidth = contentRect.rect.width;

            Recorder.logAct = this.AddLog;

            var view = UUebViewComponent.GenerateSingleViewFromHTML(this.gameObject, htmlContent, new Vector2(scrollViewWidth, 100));

            view.name = "MiyamasuRuntimeConsole";
            view.transform.SetParent(attachTargetView.transform, false);

            currentUUebViewComponent = view.GetComponent <UUebViewComponent>();

            started = true;
            yield return(ContCor());
        }
        IEnumerator Start()
        {
            var scene = UnityEngine.SceneManagement.SceneManager.GetActiveScene();

            if (scene.name.StartsWith("InitTestScene") && "InitTestScene".Length < scene.name.Length)
            {
                Destroy(this);
                yield break;
            }

            while (testEnumerators == null)
            {
                // wait to set enumGens;
                yield return(null);
            }

            var canvasCor = Resources.LoadAsync <GameObject>("MiyamasuPrefabs/MiyamasuCanvas");

            while (!canvasCor.isDone)
            {
                yield return(null);
            }

            var canvasPrefab = canvasCor.asset as GameObject;
            var canvas       = Instantiate(canvasPrefab);

            canvas.name = "MiyamasuCanvas";

            var        scrollViewRectCandidates = canvas.transform.GetComponentsInChildren <RectTransform>();
            GameObject attachTargetView         = null;


            // get Content of ScrollView.
            foreach (var rect in scrollViewRectCandidates)
            {
                if (rect.name == "Scroll View")
                {
                    scrollViewRect = rect.gameObject.GetComponent <RectTransform>();
                }
                if (rect.name == "Content")
                {
                    attachTargetView = rect.gameObject;
                    contentRect      = attachTargetView.GetComponent <RectTransform>();
                }
            }

            var scrollViewWidth = contentRect.rect.width;

            MiyamasuTestRunner.logAct = this.AddLog;


            var view = UUebViewComponent.GenerateSingleViewFromHTML(this.gameObject, htmlContent, new Vector2(scrollViewWidth, 100));

            view.name = "MiyamasuRuntimeConsole";
            view.transform.SetParent(attachTargetView.transform, false);

            currentUUebViewComponent = view.GetComponent <UUebViewComponent>();

            Reset(testEnumerators.Count);
            StartCoroutine(RunTestCoroutines());
        }