Esempio n. 1
0
        void UUIDNameRequestHandler(Packet packet, Agent agent)
        {
            UUIDNameRequestPacket request = (UUIDNameRequestPacket)packet;

            UUIDNameReplyPacket reply = new UUIDNameReplyPacket();

            reply.UUIDNameBlock = new UUIDNameReplyPacket.UUIDNameBlockBlock[request.UUIDNameBlock.Length];

            for (int i = 0; i < request.UUIDNameBlock.Length; i++)
            {
                UUID id = request.UUIDNameBlock[i].ID;

                reply.UUIDNameBlock[i]    = new UUIDNameReplyPacket.UUIDNameBlockBlock();
                reply.UUIDNameBlock[i].ID = id;

                Agent foundAgent;
                if (server.Agents.TryGetValue(id, out foundAgent))
                {
                    reply.UUIDNameBlock[i].FirstName = Utils.StringToBytes(foundAgent.FirstName);
                    reply.UUIDNameBlock[i].LastName  = Utils.StringToBytes(foundAgent.LastName);
                }
                else
                {
                    reply.UUIDNameBlock[i].FirstName = new byte[0];
                    reply.UUIDNameBlock[i].LastName  = new byte[0];
                }
            }

            server.UDP.SendPacket(agent.AgentID, reply, PacketCategory.Transaction);
        }
Esempio n. 2
0
        /// <summary>
        /// Process an incoming UUIDNameReply Packet and insert Full Names into the Avatars Dictionary
        /// </summary>
        /// <param name="packet">Incoming Packet to process</param>
        /// <param name="simulator">Unused</param>
        private void GetAgentNameHandler(Packet packet, Simulator simulator)
        {
            Dictionary <LLUUID, string> names = new Dictionary <LLUUID, string>();
            UUIDNameReplyPacket         reply = (UUIDNameReplyPacket)packet;

            lock (Avatars)
            {
                foreach (UUIDNameReplyPacket.UUIDNameBlockBlock block in reply.UUIDNameBlock)
                {
                    if (!Avatars.ContainsKey(block.ID))
                    {
                        Avatars[block.ID]    = new Avatar();
                        Avatars[block.ID].ID = block.ID;
                    }

                    Avatars[block.ID].Name = Helpers.FieldToString(block.FirstName) +
                                             " " + Helpers.FieldToString(block.LastName);

                    names[block.ID] = Avatars[block.ID].Name;
                }
            }

            if (OnAgentNames != null)
            {
                OnAgentNames(names);
            }
        }
Esempio n. 3
0
        private Packet GotName(Packet p, IPEndPoint sim)
        {
            UUIDNameReplyPacket n = (UUIDNameReplyPacket)p;

            lock (shared.key2name)
            {
                lock (shared.name2key)
                {
                    foreach (UUIDNameReplyPacket.UUIDNameBlockBlock b in n.UUIDNameBlock)
                    {
                        if (!shared.key2name.ContainsKey(b.ID))
                        {
                            string name = Utils.BytesToString(b.FirstName) + " " + Utils.BytesToString(b.LastName);
                            shared.key2name.Add(b.ID, name);
                            if (!shared.name2key.ContainsKey(name))
                            {
                                shared.name2key.Add(name, b.ID);
                            }
                        }
                        lock (pending)
                        {
                            if (pending.Contains(b.ID))
                            {
                                pending.Remove(b.ID);
                                frame.SayToUser(shared.key2name[b.ID] + " = " + b.ID.ToString());
                            }
                        }
                    }
                }
            }
            return(p);
        }
        /// <summary>
        /// Process an incoming UUIDNameReply Packet and insert Full Names into the Avatars Dictionary
        /// </summary>
        /// <param name="packet">Incoming Packet to process</param>
        /// <param name="simulator">Unused</param>
        private void AvatarNameHandler(Packet packet, Simulator simulator)
        {
            if (OnAvatarNames != null)
            {
                Dictionary <LLUUID, string> names = new Dictionary <LLUUID, string>();
                UUIDNameReplyPacket         reply = (UUIDNameReplyPacket)packet;

                foreach (UUIDNameReplyPacket.UUIDNameBlockBlock block in reply.UUIDNameBlock)
                {
                    names[block.ID] = Helpers.FieldToUTF8String(block.FirstName) +
                                      " " + Helpers.FieldToUTF8String(block.LastName);
                }

                OnAvatarNames(names);
            }
        }
Esempio n. 5
0
File: useful.cs Progetto: zadark/par
    private Packet OutAvatarPropertiesRequestHandler(Packet requestpacket, IPEndPoint sim)
    {
        if (requestpacket.Header.Resent)
        {
            return(requestpacket);
        }
        AvatarPropertiesRequestPacket packet = (AvatarPropertiesRequestPacket)requestpacket;
        UUID uuid = packet.AgentData.AvatarID;

        System.Timers.Timer timer    = new System.Timers.Timer(5000);
        bool           found         = false;
        PacketDelegate replyCallback = delegate(Packet replypacket, IPEndPoint blarg)
        {
            if (!found)
            {
                UUIDNameReplyPacket reply = (UUIDNameReplyPacket)replypacket;
                foreach (UUIDNameReplyPacket.UUIDNameBlockBlock block in reply.UUIDNameBlock)
                {
                    if (block.ID == uuid)
                    {
                        found = true;
                        string firstname = Utils.BytesToString(block.FirstName);
                        string lastname  = Utils.BytesToString(block.LastName);
                        frame.SayToUser(firstname + " " + lastname + " = " + uuid.ToString());
                        return(replypacket);
                    }
                }
            }
            return(replypacket);
        };

        proxy.AddDelegate(PacketType.UUIDNameReply, Direction.Incoming, replyCallback);
        timer.Elapsed += delegate(object sender, System.Timers.ElapsedEventArgs e)
        {
            proxy.RemoveDelegate(PacketType.UUIDNameReply, Direction.Incoming, replyCallback);
            timer.Stop();
        };
        UUIDNameRequestPacket request = new UUIDNameRequestPacket();

        request.UUIDNameBlock       = new UUIDNameRequestPacket.UUIDNameBlockBlock[1];
        request.UUIDNameBlock[0]    = new UUIDNameRequestPacket.UUIDNameBlockBlock();
        request.UUIDNameBlock[0].ID = uuid;
        request.Header.Reliable     = true;
        proxy.InjectPacket(request, Direction.Outgoing);
        timer.Start();
        return(packet);
    }
Esempio n. 6
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        private void UUIDNameRequestHandler(Packet packet, LLAgent agent)
        {
            UUIDNameRequestPacket request = (UUIDNameRequestPacket)packet;

            List <UUIDNameReplyPacket.UUIDNameBlockBlock> responses = new List <UUIDNameReplyPacket.UUIDNameBlockBlock>();

            for (int i = 0; i < request.UUIDNameBlock.Length; i++)
            {
                UUID   requestID = request.UUIDNameBlock[i].ID;
                string firstName = null, lastName = null;

                // See if we can fetch a presence in the local scene with the requested UUID first
                IScenePresence localPresence;
                if (m_scene.TryGetPresence(requestID, out localPresence))
                {
                    Util.GetFirstLastName(localPresence.Name, out firstName, out lastName);
                }
                else if (m_userClient != null)
                {
                    // TODO: We might want to switch to a batch user service command in the future
                    User user;
                    if (m_userClient.TryGetUser(requestID, out user))
                    {
                        Util.GetFirstLastName(user.Name, out firstName, out lastName);
                    }
                }

                if (firstName != null && lastName != null)
                {
                    UUIDNameReplyPacket.UUIDNameBlockBlock block = new UUIDNameReplyPacket.UUIDNameBlockBlock();
                    block.ID        = requestID;
                    block.FirstName = Utils.StringToBytes(firstName);
                    block.LastName  = Utils.StringToBytes(lastName);

                    responses.Add(block);
                }
            }

            // Build the response packet
            UUIDNameReplyPacket response = new UUIDNameReplyPacket();

            response.UUIDNameBlock = responses.ToArray();

            m_udp.SendPacket(agent, response, ThrottleCategory.Task, true);
        }
Esempio n. 7
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        public bool RequestUUIDName(SimClient simClient, Packet packet)
        {
            System.Text.Encoding enc = System.Text.Encoding.ASCII;
            Console.WriteLine(packet.ToString());
            UUIDNameRequestPacket nameRequest = (UUIDNameRequestPacket)packet;
            UUIDNameReplyPacket nameReply = new UUIDNameReplyPacket();
            nameReply.UUIDNameBlock = new UUIDNameReplyPacket.UUIDNameBlockBlock[nameRequest.UUIDNameBlock.Length];

            for (int i = 0; i < nameRequest.UUIDNameBlock.Length; i++)
            {
                nameReply.UUIDNameBlock[i] = new UUIDNameReplyPacket.UUIDNameBlockBlock();
                nameReply.UUIDNameBlock[i].ID = nameRequest.UUIDNameBlock[i].ID;
                nameReply.UUIDNameBlock[i].FirstName = enc.GetBytes("Who\0");  //for now send any name
                nameReply.UUIDNameBlock[i].LastName = enc.GetBytes("Knows\0");	   //in future need to look it up
            }
            simClient.OutPacket(nameReply);
            return true;
        }
Esempio n. 8
0
        public bool RequestUUIDName(SimClient simClient, Packet packet)
        {
            System.Text.Encoding enc = System.Text.Encoding.ASCII;
            Console.WriteLine(packet.ToString());
            UUIDNameRequestPacket nameRequest = (UUIDNameRequestPacket)packet;
            UUIDNameReplyPacket   nameReply   = new UUIDNameReplyPacket();

            nameReply.UUIDNameBlock = new UUIDNameReplyPacket.UUIDNameBlockBlock[nameRequest.UUIDNameBlock.Length];

            for (int i = 0; i < nameRequest.UUIDNameBlock.Length; i++)
            {
                nameReply.UUIDNameBlock[i]           = new UUIDNameReplyPacket.UUIDNameBlockBlock();
                nameReply.UUIDNameBlock[i].ID        = nameRequest.UUIDNameBlock[i].ID;
                nameReply.UUIDNameBlock[i].FirstName = enc.GetBytes("Who\0");   //for now send any name
                nameReply.UUIDNameBlock[i].LastName  = enc.GetBytes("Knows\0"); //in future need to look it up
            }
            simClient.OutPacket(nameReply);
            return(true);
        }
Esempio n. 9
0
        public Packet GotTheirName(Packet packet, IPEndPoint sim)
        {
            if (currentBastard != UUID.Zero)
            {
                UUIDNameReplyPacket nr = (UUIDNameReplyPacket)packet;
                for (int i = 0; i < nr.UUIDNameBlock.Length; i++)
                {
                    if (nr.UUIDNameBlock[i].ID == currentBastard)
                    {
                        string whatsup = Utils.BytesToString(nr.UUIDNameBlock[i].FirstName) + " " + Utils.BytesToString(nr.UUIDNameBlock[i].LastName) + " has just removed you from their freinds list!\n" +
                                         "This was at " + System.DateTime.Now.ToShortDateString() + " : " + System.DateTime.Now.ToShortTimeString();

                        frame.SayToUser(whatsup);
                        frame.SendUserAlert(whatsup);
                        frame.SendUserDialog("Freindship", "Over", "Alert!", whatsup, new String[] { "DAMN!" });
                    }
                }
            }

            return(packet);
        }
Esempio n. 10
0
        private void UUIDNameRequestHandler(Packet packet, LLAgent agent)
        {
            UUIDNameRequestPacket request = (UUIDNameRequestPacket)packet;

            List<UUIDNameReplyPacket.UUIDNameBlockBlock> responses = new List<UUIDNameReplyPacket.UUIDNameBlockBlock>();

            for (int i = 0; i < request.UUIDNameBlock.Length; i++)
            {
                UUID requestID = request.UUIDNameBlock[i].ID;
                string firstName = null, lastName = null;

                // See if we can fetch a presence in the local scene with the requested UUID first
                IScenePresence localPresence;
                if (m_scene.TryGetPresence(requestID, out localPresence))
                {
                    Util.GetFirstLastName(localPresence.Name, out firstName, out lastName);
                }
                else if (m_userClient != null)
                {
                    // TODO: We might want to switch to a batch user service command in the future
                    User user;
                    if (m_userClient.TryGetUser(requestID, out user))
                        Util.GetFirstLastName(user.Name, out firstName, out lastName);
                }

                if (firstName != null && lastName != null)
                {
                    UUIDNameReplyPacket.UUIDNameBlockBlock block = new UUIDNameReplyPacket.UUIDNameBlockBlock();
                    block.ID = requestID;
                    block.FirstName = Utils.StringToBytes(firstName);
                    block.LastName = Utils.StringToBytes(lastName);

                    responses.Add(block);
                }
            }

            // Build the response packet
            UUIDNameReplyPacket response = new UUIDNameReplyPacket();
            response.UUIDNameBlock = responses.ToArray();

            m_udp.SendPacket(agent, response, ThrottleCategory.Task, true);
        }
Esempio n. 11
0
        public Packet IMs(Packet p, IPEndPoint sim)
        {
            if (enabled)
            {
                GregIm g = new GregIm();
                ImprovedInstantMessagePacket imm = (ImprovedInstantMessagePacket)p;

                g.fromname  = Utils.BytesToString(imm.MessageBlock.FromAgentName);
                g.ownerkey  = imm.AgentData.AgentID;
                g.regionkey = imm.MessageBlock.RegionID;
                g.regionpos = imm.MessageBlock.Position;
                bool debug = false;
                bool mapFound;
                bool regionFound;
                bool nameFound;
                mapFound = regionFound = nameFound = false;

                if (g.regionkey != UUID.Zero && imm.MessageBlock.Dialog == (byte)InstantMessageDialog.MessageFromObject)
                {
                    /*if ((imm.MessageBlock.Dialog == 0 && imm.MessageBlock.Offline != 1) || g.ownerkey == frame.AgentID)
                     * {
                     *  imm.MessageBlock.FromAgentName = Utils.StringToBytes(g.fromname.ToString() + " @ " + g.regionpos.ToString());
                     *  return imm;
                     * }*/
                    g.p = imm;
                    if (debug)
                    {
                        frame.SayToUser("region key was not zero..:");
                    }
                    // request region name
                    RegionHandleRequestPacket rhp = new RegionHandleRequestPacket();
                    rhp.RequestBlock.RegionID = g.regionkey;


                    System.Timers.Timer mygregTimer = new System.Timers.Timer(30000);

                    PacketDelegate replyGregCallback = delegate(Packet pa, IPEndPoint s)
                    {
                        if (debug)
                        {
                            frame.SayToUser("got the region handle...");
                        }
                        if (!regionFound)
                        {
                            regionFound = true;
                            RegionIDAndHandleReplyPacket rid = (RegionIDAndHandleReplyPacket)pa;
                            ulong  handle = rid.ReplyBlock.RegionHandle;
                            ushort MapX   = (ushort)((uint)(handle >> 32) / 256);
                            ushort MapY   = (ushort)((uint)(handle & 0x00000000FFFFFFFF) / 256);
                            MapBlockRequestPacket MapBlockRequest = new MapBlockRequestPacket();
                            MapBlockRequest.AgentData           = new MapBlockRequestPacket.AgentDataBlock();
                            MapBlockRequest.AgentData.AgentID   = frame.AgentID;
                            MapBlockRequest.AgentData.SessionID = frame.SessionID;
                            MapBlockRequest.AgentData.Flags     = 0;
                            MapBlockRequest.AgentData.Godlike   = false;
                            MapBlockRequest.PositionData        = new MapBlockRequestPacket.PositionDataBlock();
                            MapBlockRequest.PositionData.MinX   = MapX;
                            MapBlockRequest.PositionData.MaxX   = MapX;
                            MapBlockRequest.PositionData.MinY   = MapY;
                            MapBlockRequest.PositionData.MaxY   = MapY;



                            System.Timers.Timer myTimer2 = new System.Timers.Timer(20000);

                            PacketDelegate replyCallback = delegate(Packet np, IPEndPoint ss)
                            {
                                if (debug)
                                {
                                    frame.SayToUser("got the map..:");
                                }
                                if (!mapFound)
                                {
                                    mapFound = true;
                                    MapBlockReplyPacket reply = (MapBlockReplyPacket)np;
                                    foreach (MapBlockReplyPacket.DataBlock block in reply.Data)
                                    {
                                        if ((block.X == MapX) && (block.Y == MapY))
                                        {
                                            g.regionName    = Utils.BytesToString(block.Name);
                                            g.regionglobalx = MapX;
                                            g.regionglobaly = MapY;
                                            g.slurl         = "secondlife://" + g.regionName.Replace(" ", "%20") + "/" + g.regionpos.X.ToString() + "/" + g.regionpos.Y.ToString() + "/" + g.regionpos.Z.ToString();
                                            System.Timers.Timer timer = new System.Timers.Timer(10000);

                                            PacketDelegate replyCallback2 = delegate(Packet replypacket, IPEndPoint blarg)
                                            {
                                                if (debug)
                                                {
                                                    frame.SayToUser("got the name");
                                                }

                                                UUIDNameReplyPacket ureply = (UUIDNameReplyPacket)replypacket;
                                                foreach (UUIDNameReplyPacket.UUIDNameBlockBlock bblock in ureply.UUIDNameBlock)
                                                {
                                                    if (bblock.ID == g.ownerkey)
                                                    {
                                                        if (!nameFound)
                                                        {
                                                            nameFound = true;

                                                            string firstname = Utils.BytesToString(bblock.FirstName);
                                                            string lastname  = Utils.BytesToString(bblock.LastName);
                                                            g.ownername = firstname + " " + lastname;
                                                            g.p.MessageBlock.FromAgentName = Utils.StringToBytes(g.ownername + "'s " + g.fromname + " @ " + g.slurl);
                                                            form.addListItem(g.ownerkey.ToString() + " \t" + g.ownername + " \t" + g.slurl + " \t" + g.fromname + " \t" + Utils.BytesToString(g.p.MessageBlock.Message));
                                                            imm = g.p;
                                                            proxy.InjectPacket(g.p, Direction.Incoming);
                                                        }
                                                        return(replypacket);
                                                    }
                                                }

                                                return(replypacket);
                                            };
                                            proxy.AddDelegate(PacketType.UUIDNameReply, Direction.Incoming, replyCallback2);
                                            timer.Elapsed += delegate(object sender, System.Timers.ElapsedEventArgs e)
                                            {
                                                proxy.RemoveDelegate(PacketType.UUIDNameReply, Direction.Incoming, replyCallback2);
                                                timer.Stop();
                                                //proxy.InjectPacket(p, Direction.Incoming);
                                            };
                                            UUIDNameRequestPacket request = new UUIDNameRequestPacket();
                                            request.UUIDNameBlock       = new UUIDNameRequestPacket.UUIDNameBlockBlock[1];
                                            request.UUIDNameBlock[0]    = new UUIDNameRequestPacket.UUIDNameBlockBlock();
                                            request.UUIDNameBlock[0].ID = g.ownerkey;
                                            request.Header.Reliable     = true;
                                            proxy.InjectPacket(request, Direction.Outgoing);
                                            timer.Start();
                                        }
                                    }
                                }
                                return(np);
                            };

                            System.Timers.ElapsedEventHandler timerCallback = delegate(object sender, System.Timers.ElapsedEventArgs e)
                            {
                                proxy.RemoveDelegate(PacketType.MapBlockReply, Direction.Incoming, replyCallback);
                                myTimer2.Stop();
                                //proxy.InjectPacket(p, Direction.Incoming);
                            };

                            proxy.AddDelegate(PacketType.MapBlockReply, Direction.Incoming, replyCallback);
                            myTimer2.Elapsed += timerCallback;
                            myTimer2.Start();

                            proxy.InjectPacket(MapBlockRequest, Direction.Outgoing);
                        }
                        return(pa);
                    };

                    System.Timers.ElapsedEventHandler timerGregCallback = delegate(object sender, System.Timers.ElapsedEventArgs e)
                    {
                        proxy.RemoveDelegate(PacketType.RegionIDAndHandleReply, Direction.Incoming, replyGregCallback);
                        mygregTimer.Stop();
                        //proxy.InjectPacket(p, Direction.Incoming);
                    };

                    proxy.AddDelegate(PacketType.RegionIDAndHandleReply, Direction.Incoming, replyGregCallback);
                    mygregTimer.Elapsed += timerGregCallback;
                    mygregTimer.Start();

                    proxy.InjectPacket(rhp, Direction.Outgoing);



                    //----------------------
                    return(null);
                }
            }


            return(p);
        }