public void AddPreloadAsset(UUID vAssetID) { if (this.rexSceneProperties.PreloadAssetDictionary.ContainsKey(vAssetID)) return; AssetBase tempAsset = scene.AssetService.Get(vAssetID.ToString()); if (tempAsset != null) { this.rexSceneProperties.PreloadAssetDictionary.Add(tempAsset.FullID, (uint)vAssetID.GetULong()); } else { m_log.Error("[REXSCENEPROPERTIES]: RexAddPreloadAsset failed, asset not found from the asset cache. Asset: " + tempAsset.FullID.ToString()); } }