private void SelectActiveUnit(USquareGridSquare us) { USquareGridUnit unit; if (us == null) { return; } this.UISquareSelected(us); unit = (USquareGridUnit)us.GetUnit(); if ((unit != null) && (this.game.UActiveUnit == unit)) { this.ui_mgr.unit_action_panel.SetActive(true); this.ui_mgr.SelectedActiveUnit(unit); } this.select_context.SelectActiveUnit(us); }
private void UISquareSelected(USquareGridSquare us) { this.ui_mgr.SelectedSquare(us); this.ui_mgr.SelectedUnit((USquareGridUnit)us.GetUnit()); }