/// <summary> /// Initialize the settings of a USpeaker /// </summary> /// <param name="data">The data passed to USpeakOnInitializeSettings</param> public void InitializeSettings(int data) { print("Settings changed"); settings = new USpeakSettingsData((byte)data); Codec = settings.Codec; }
private void UpdateSettings() { if (!Application.isPlaying) { return; } this.settings = new USpeakSettingsData() { bandMode = this.BandwidthMode, Codec = this.Codec }; this.audioHandler.USpeakInitializeSettings((int)this.settings.ToByte()); }
void UpdateSettings() { if (!Application.isPlaying) { return; } settings = new USpeakSettingsData(); settings.bandMode = BandwidthMode; settings.Is3D = Is3D; audioHandler.USpeakInitializeSettings((short)settings.ToByte()); }
public void InitializeSettings(int data) { MonoBehaviour.print("Settings changed"); this.settings = new USpeakSettingsData((byte)data); this.Codec = this.settings.Codec; }