private void CreateAnimTable() { int count = enableBoostList.Count; if (count == 0) { boostDispType = USE_ITEM_EFFECT_TYPE.NONE; } else { animTable = new int[count]; int index = 0; enableBoostList.ForEach(delegate(BoostStatus boost) { animTable[index] = boost.type; index++; }); if (boostDispType == USE_ITEM_EFFECT_TYPE.NONE) { animIndex = 0; } else { int num = enableBoostList.FindIndex((BoostStatus data) => data.type == (int)boostDispType); animIndex = ((num != -1) ? num : 0); } boostDispType = (USE_ITEM_EFFECT_TYPE)animTable[animIndex]; } }
public void SetupUI(Action <BoostStatus> update_callback, Action <BoostStatus> change_callback) { enableBoostList.Clear(); BoostStatus boostStatus = MonoBehaviourSingleton <StatusManager> .I.GetBoostStatus(USE_ITEM_EFFECT_TYPE.EXP_UP); if (boostStatus != null) { enableBoostList.Add(boostStatus); } BoostStatus boostStatus2 = MonoBehaviourSingleton <StatusManager> .I.GetBoostStatus(USE_ITEM_EFFECT_TYPE.MONEY_UP); if (boostStatus2 != null) { enableBoostList.Add(boostStatus2); } BoostStatus boostStatus3 = MonoBehaviourSingleton <StatusManager> .I.GetBoostStatus(USE_ITEM_EFFECT_TYPE.DROP_UP); if (boostStatus3 != null) { enableBoostList.Add(boostStatus3); } BoostStatus boostStatus4 = MonoBehaviourSingleton <StatusManager> .I.GetBoostStatus(USE_ITEM_EFFECT_TYPE.EVENT_POINT_UP); if (boostStatus4 != null) { if (!MonoBehaviourSingleton <UIPlayerStatus> .IsValid() && !MonoBehaviourSingleton <UIEnduranceStatus> .IsValid()) { enableBoostList.Add(boostStatus4); } else if (MonoBehaviourSingleton <UIPlayerStatus> .IsValid() && MonoBehaviourSingleton <UIPlayerStatus> .I.PermitHGPBoostUpdate) { enableBoostList.Add(boostStatus4); } else if (MonoBehaviourSingleton <UIEnduranceStatus> .IsValid() && MonoBehaviourSingleton <UIEnduranceStatus> .I.PermitHGPBoostUpdate) { enableBoostList.Add(boostStatus4); } } USE_ITEM_EFFECT_TYPE uSE_ITEM_EFFECT_TYPE = boostDispType; CreateAnimTable(); updateCallback = update_callback; changeCallback = change_callback; if (uSE_ITEM_EFFECT_TYPE != boostDispType || boostDispType == USE_ITEM_EFFECT_TYPE.NONE) { changeCallback(GetShowBoostStatus()); } }
public static bool cb(CSVReader csv_reader, ItemData data, ref uint key) { data.id = key; csv_reader.Pop(ref data.type); csv_reader.Pop(ref data.getType); csv_reader.Pop(ref data.eventId); csv_reader.Pop(ref data.name); csv_reader.Pop(ref data.text); csv_reader.Pop(ref data.enemyIconID); csv_reader.Pop(ref data.enemyIconID2); csv_reader.Pop(ref data.rarity); csv_reader.Pop(ref data.iconID); csv_reader.Pop(ref data.price); csv_reader.Pop(ref data.cantSale); csv_reader.Pop(ref data.element); List <USE_ITEM_EFFECT_TYPE> list = new List <USE_ITEM_EFFECT_TYPE>(); for (int i = 0; i < 3; i++) { USE_ITEM_EFFECT_TYPE value = USE_ITEM_EFFECT_TYPE.NONE; csv_reader.Pop(ref value); if (value != 0) { list.Add(value); } } data.useEffectTypes = list.ToArray(); csv_reader.Pop(ref data.effectTime); string value2 = string.Empty; csv_reader.Pop(ref value2); if (!string.IsNullOrEmpty(value2)) { DateTime.TryParse(value2, out data.startDate); } string value3 = string.Empty; csv_reader.Pop(ref value3); if (!string.IsNullOrEmpty(value3)) { DateTime.TryParse(value3, out data.endDate); } return(true); }
private void ShowNextBoost(bool is_recommend_change) { animIndex++; if (animIndex >= animTable.Length) { animIndex = 0; } USE_ITEM_EFFECT_TYPE uSE_ITEM_EFFECT_TYPE = boostDispType; boostDispType = (USE_ITEM_EFFECT_TYPE)animTable[animIndex]; if (uSE_ITEM_EFFECT_TYPE != boostDispType || is_recommend_change) { changeCallback(GetShowBoostStatus()); } else { updateCallback(GetShowBoostStatus()); } }
private void ChangeShowBoost(USE_ITEM_EFFECT_TYPE type) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) boostRate.get_gameObject().SetActive(type != USE_ITEM_EFFECT_TYPE.NONE); boostTime.get_gameObject().SetActive(type != USE_ITEM_EFFECT_TYPE.NONE); int i = 0; for (int num = boostItems.Length; i < num; i++) { bool flag = boostItems[i].type == type; boostItems[i].obj.SetActive(flag); if (flag) { panelChange.UnLock(); boostItems[i].anim.Reset(); boostItems[i].anim.Play(true, delegate { panelChange.Lock(); }); } } }
private void EndShowBoost() { boostDispType = USE_ITEM_EFFECT_TYPE.NONE; changeCallback(GetShowBoostStatus()); }