Esempio n. 1
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        }                                                                     // end method Desktop

        /// <summary>
        /// Captures the desktop work area to a bitmap image
        /// </summary>
        /// <returns>bitmap image of desktop work area</returns>
        public static Bitmap DesktopWA(Control ctl)
        {
            Rectangle wa          = Screen.GetWorkingArea(ctl);                 // working area of screen
            IntPtr    desktopHWND = USER32.GetDesktopWindow();                  // window handle for desktop

            return(Window(desktopHWND, wa.X, wa.Y, wa.Width, wa.Height));       // return bitmap for desktop
        }
Esempio n. 2
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        /// <summary>
        /// Captures the desktop to a bitmap image
        /// </summary>
        /// <returns>bitmap image of the desktop</returns>
        public static Bitmap Desktop()
        {
            int    width       = USER32.GetSystemMetrics(USER32.SM_CXSCREEN); // width of desktop
            int    height      = USER32.GetSystemMetrics(USER32.SM_CYSCREEN); // height of desktop
            IntPtr desktopHWND = USER32.GetDesktopWindow();                   // window handle for desktop

            return(Window(desktopHWND, 0, 0, width, height));                 // return bitmap for desktop
        }                                                                     // end method Desktop
Esempio n. 3
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 public static Bitmap GetDesktopImage()
 {
     return(GetImageFromHandle(
                //Here we get the handle to the desktop device context.
                USER32.GetDesktopWindow(),
                //We pass SM_CXSCREEN constant to GetSystemMetrics to get the X coordinates of screen.
                USER32.GetSystemMetrics(SCREENCAPTURE.SM_CXSCREEN),
                //We pass SM_CYSCREEN constant to GetSystemMetrics to get the Y coordinates of screen.
                USER32.GetSystemMetrics(SCREENCAPTURE.SM_CYSCREEN)
                ));
 }
Esempio n. 4
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        public static Bitmap Control(System.Windows.Forms.Control ctl, bool client, bool under)
        {
            Bitmap    bmp;                                              // capture bitmap
            Rectangle ctlR;                                             // capture area rectangle in control coordinates
            Rectangle scrR;                                             // capture area rectangle in screen coordinates

            //	get capture rectangle in control
            //	coordinates and in screen coordinates
            if (client)                                         // if capturing client area
            {
                ctlR = ctl.ClientRectangle;                     //   get rectangle in control coordinates
                scrR = ctl.RectangleToScreen(ctlR);             //   get rectangle in screen coordinates
            }
            else                                                // if capturing entire control
            {
                scrR = ctl.Bounds;                              //   get rectangle in parent coordinates
                if (ctl.Parent != null)                         //   if parent exists
                {
                    scrR = ctl.Parent.RectangleToScreen(scrR);  //     map to screen coordinates
                }
                ctlR = ctl.RectangleToClient(scrR);             //   get rectangle in control coordinates
            }

            //	capture an area under the control
            if (under)                                                  // if capture area is under control
            {
                bool prvV = ctl.Visible;                                //   save control visibility
                if (prvV)                                               //   if control visible
                {
                    ctl.Visible = false;                                //     make control invisible
                    Thread.Sleep(m_HDelay);                             //     allow time for control to become invisible
                    //     prior to image capture
                }

                //	Capture the bitmap using desktop window handle and screen coordinates
                //	for the capture area. Note, the control window handle can NOT be used
                //  for capturing an area under the control.
                IntPtr desktopHWND = USER32.GetDesktopWindow(); // get window handle for desktop
                bmp = Window(desktopHWND, scrR);                // get bitmap for capture area under control
                if (ctl.Visible != prvV)                        //   if control visibility was changed
                {
                    ctl.Visible = prvV;                         //     restore previous visibility
                }
            }

            //	capture an area on the control
            else                                                                                // if capture area not under control
            {
                //	Capture the bitmap using control window handle and control coordinates
                //	for capture area.
                bmp = Window(ctl.Handle, ctlR);                 //   get bitmap using control window handle
            }
            return(bmp);                                        // return requested bitmap
        }
Esempio n. 5
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        public static Bitmap GetImageFromHandle(IntPtr ptr, int width, int height)
        {
            //Variable to keep the handle to bitmap.
            IntPtr hBitmap;

            //Here we get the handle to the control device context.
            IntPtr hDC = USER32.GetDC(ptr);

            //Here we make a compatible device context in memory for screen device context.
            IntPtr hMemDC = GDI32.CreateCompatibleDC(hDC);

            //We create a compatible bitmap of screen size using screen device context.
            hBitmap = GDI32.CreateCompatibleBitmap(hDC, width, height);

            //As hBitmap is IntPtr we can not check it against null. For this purspose IntPtr.Zero is used.
            if (hBitmap != IntPtr.Zero)
            {
                //Here we select the compatible bitmap in memeory device context and keeps the refrence to Old bitmap.
                IntPtr hOld = (IntPtr)GDI32.SelectObject(hMemDC, hBitmap);
                //We copy the Bitmap to the memory device context.
                GDI32.BitBlt(hMemDC, 0, 0, width, height, hDC, 0, 0, IMAGECAPTURE.SRCCOPY);
                //We select the old bitmap back to the memory device context.
                GDI32.SelectObject(hMemDC, hOld);
                //We delete the memory device context.
                GDI32.DeleteDC(hMemDC);
                //We release the screen device context.
                USER32.ReleaseDC(USER32.GetDesktopWindow(), hDC);
                //Image is created by Image bitmap handle and stored in local variable.
                Bitmap bmp = System.Drawing.Image.FromHbitmap(hBitmap);
                //Release the memory for compatible bitmap.
                GDI32.DeleteObject(hBitmap);
                //This statement runs the garbage collector manually.
                GC.Collect();
                //Return the bitmap
                return(bmp);
            }

            //If hBitmap is null retunrn null.
            return(null);
        }
Esempio n. 6
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            /// <summary>
            /// Captures the specified area of the control or whats underneath
            /// </summary>
            /// <param name="ctl">Control to capture</param>
            /// <param name="client">If true capture only client area else entire control.</param>
            /// <param name="under">If true capture specified area underneath the control else whats on the control.</param>
            /// <returns>bitmap image of the control or whats underneath the control</returns>
            public static void Control(System.Windows.Forms.Form ctl)
            {
                Bitmap    bmp;                                                                  // capture bitmap
                Rectangle ctlR;                                                                 // capture area rectangle in control coordinates
                Rectangle scrR;                                                                 // capture area rectangle in screen coordinates
                int       m_hDelay = 0;

                scrR = ctl.Bounds;                                      // get rectangle in parent coordinates
                if (ctl.Parent != null)                                 // if parent exists
                {
                    scrR = ctl.Parent.RectangleToScreen(scrR);          // map to screen coordinates
                }
                ctlR = ctl.RectangleToClient(scrR);                     // get rectangle in control coordinates

                //	capture an area under the control

                ctl.Opacity = 0;
                System.Threading.Thread.Sleep(m_hDelay);

                Single oprvV = (float)ctl.Opacity;                                      // save control visibility

                if (oprvV > 0)                                                          // if control visible
                {
                    ctl.Opacity = 0;
                    ctl.Refresh();
                }

                IntPtr desktopHWND = USER32.GetDesktopWindow(); // get window handle for desktop

                bmp = Window(desktopHWND, scrR);                // get bitmap for capture area under control
                if (ctl.Opacity < 1)
                {
                    ctl.BackgroundImage = bmp;
                    ctl.Refresh();
                    System.Threading.Thread.Sleep(m_hDelay);
                    ctl.Opacity = 1;
                }
                System.GC.Collect();
            }
Esempio n. 7
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        static Icon CaptureCursor()
        {
            USER32.CURSORINFO cursorInfo = new USER32.CURSORINFO();
            cursorInfo.cbSize = System.Runtime.InteropServices.Marshal.SizeOf(cursorInfo);
            if (!USER32.GetCursorInfo(out cursorInfo))
            {
                return(null);
            }

            if (cursorInfo.flags != USER32.CURSORINFOFlags.CURSOR_SHOWING)
            {
                return(null);
            }

            IntPtr hicon = USER32.CopyIcon(cursorInfo.hCursor);

            if (hicon == IntPtr.Zero)
            {
                return(null);
            }

            USER32.ICONINFO iconInfo;
            if (!USER32.GetIconInfo(hicon, out iconInfo))
            {
                return(null);
            }

            //x = cursorInfo.ptScreenPos.X - ((int)iconInfo.xHotspot);
            //y = cursorInfo.ptScreenPos.Y - ((int)iconInfo.yHotspot);

            using (Bitmap maskBitmap = Bitmap.FromHbitmap(iconInfo.hbmMask))
            {
                // Is this a monochrome cursor?
                if (maskBitmap.Height == maskBitmap.Width * 2)
                {
                    Bitmap resultBitmap = new Bitmap(maskBitmap.Width, maskBitmap.Width);

                    Graphics desktopGraphics = Graphics.FromHwnd(USER32.GetDesktopWindow());
                    IntPtr   desktopHdc      = desktopGraphics.GetHdc();

                    IntPtr maskHdc = GDI32.CreateCompatibleDC(desktopHdc);
                    IntPtr oldPtr  = GDI32.SelectObject(maskHdc, maskBitmap.GetHbitmap());

                    using (Graphics resultGraphics = Graphics.FromImage(resultBitmap))
                    {
                        IntPtr resultHdc = resultGraphics.GetHdc();

                        // These two operation will result in a black cursor over a white background.
                        // Later in the code, a call to MakeTransparent() will get rid of the white background.
                        GDI32.BitBlt(resultHdc, 0, 0, 32, 32, maskHdc, 0, 32, TernaryRasterOperations.SRCCOPY);
                        GDI32.BitBlt(resultHdc, 0, 0, 32, 32, maskHdc, 0, 0, TernaryRasterOperations.SRCINVERT);

                        resultGraphics.ReleaseHdc(resultHdc);
                    }

                    IntPtr newPtr = GDI32.SelectObject(maskHdc, oldPtr);
                    USER32.DeleteObject(newPtr);
                    GDI32.DeleteDC(maskHdc);
                    desktopGraphics.ReleaseHdc(desktopHdc);

                    // Remove the white background from the BitBlt calls,
                    // resulting in a black cursor over a transparent background.
                    resultBitmap.MakeTransparent(Color.White);
                    return(Icon.FromHandle(resultBitmap.GetHicon()));
                }
            }

            return(Icon.FromHandle(hicon));
        }