internal RenderObjectsPass(URPProfileId profileId, RenderPassEvent renderPassEvent, string[] shaderTags, RenderQueueType renderQueueType, int layerMask, RenderObjects.CustomCameraSettings cameraSettings) : this(profileId.GetType().Name, renderPassEvent, shaderTags, renderQueueType, layerMask, cameraSettings) { m_ProfilingSampler = ProfilingSampler.Get(profileId); }
internal DrawObjectsPass(URPProfileId profileId, bool opaque, RenderPassEvent evt, RenderQueueRange renderQueueRange, LayerMask layerMask, StencilState stencilState, int stencilReference) : this(profileId.GetType().Name, opaque, evt, renderQueueRange, layerMask, stencilState, stencilReference) { m_ProfilingSampler = ProfilingSampler.Get(profileId); }