public void Save(UNetworkManager uNetworkManager) { this.networkAddress = uNetworkManager.networkAddress; this.networkPort = uNetworkManager.networkPort; this.autoStart = uNetworkManager.autoStart; this.autoStartType = uNetworkManager.autoStartType; }
public void Load(UNetworkManager uNetworkManager) { bool active = uNetworkManager.isNetworkActive; if (active) { uNetworkManager.Stop(); } uNetworkManager.networkAddress = this.networkAddress; uNetworkManager.networkPort = this.networkPort; uNetworkManager.autoStart = this.autoStart; uNetworkManager.autoStartType = this.autoStartType; }
public void Load(UNetworkManager uNetworkManager) { bool active = uNetworkManager.isNetworkActive; if (active) { uNetworkManager.Stop(); uNetworkManager.ClearStatusMessages(); } uNetworkManager.networkAddress = this.networkAddress; uNetworkManager.networkPort = this.networkPort; uNetworkManager.autoStart = this.autoStart; uNetworkManager.autoStartType = this.autoStartType; // NOTE: // It couldn't restart network in the same frame. // Because of the port conflict. // //if (uNetworkManager.autoStart) //{ // uNetworkManager.Start(true); //} }