public void OnDetailClick() { UMengPlugin.UMengEvent(EventId.VEGETABLE_EXPLAIN, new Dictionary <string, object> { { "code", _userVegetable.VegetableCode }, { "level", _userVegetable.CurrentLevel } }); //这个复杂了,每个技能的介绍或许还不一样 var vegetableIntroTextConfig = ConfigManager.GetConfig(ConfigManager.ConfigType.VegetableIntroTextConfig) as VegetableIntroTextConfig; if (vegetableIntroTextConfig == null) { Debug.LogError("没有VegetableIntroTextConfig"); return; } var vegetableIntro = vegetableIntroTextConfig.IntroList.Find(x => x.VegetableCode == _userVegetable.VegetableCode); if (vegetableIntro == null) { Debug.LogError("没有vegetableIntro.Code:" + _userVegetable.VegetableCode); return; } MorlnTooltip.Show(vegetableIntro.IntroContent, MainRoot.InverseTransformPoint(VegetableArtContentContainer.position)); }
public void ConfirmReinforce() { UMengPlugin.UMengEvent(EventId.ADD_TEAM, new Dictionary <string, object> { { "rand", _reinforce1 != null }, { "frie", _reinforce2 != null } }); GameData.Reinforce1 = _reinforce1; //应用选择的玩家 GameData.Reinforce1Portrait = _reinforce1 == null ? null : FriendSlot1.TxrHeadIcon.mainTexture; //TODO:陌生人的头像怎么办 GameData.Reinforce2 = _reinforce2; GameData.Reinforce2Portrait = _reinforce2 == null ? null : FriendSlot2.TxrHeadIcon.mainTexture; if (MatchUI.Instance) { MatchUI.Instance.DidAddFriend(); } base.OnConfirmClick(); var friendIdList = new List <string>(); if (GameData.Reinforce1 != null) { friendIdList.Add(GameData.Reinforce1.UserId); } if (GameData.Reinforce2 != null) { friendIdList.Add(GameData.Reinforce2.UserId); } Requester.Instance.Send(new RequestStartChallenge(GameData.LastChallengeID) { FriendUserIdList = friendIdList }); }
public override void Pay(UserSelectedTrade trade) { Debug.Log("开始支付宝支付。price:" + trade.Price); //var refill = CommonData.RefillList.Find(x => x.Name == re.Trade.PrepaymentName); //通过支付包名称找到支付包 //if (refill == null) //{ // Toast.CreateErrorToast("无法找到对应的充值包,name:" + re.Trade.PrepaymentName); // return; //} //if (!re.HasExtra || string.IsNullOrEmpty(re.Extra)) //{ // LoadingMask.EndLoading(); // Toast.CreateErrorToast("解析订单数据失败!"); // Debug.LogError("没有找到extra数据。"); // return; //} try { // Android支付宝的参数为 // {"notifyUrl":"支付宝插件中用到的NotifyUrl"}; // 不再使用PayChannel.channel_url //var json = re.Extra; //var rootNode = JsonNode.FromJson(json); //const string key = "notifyUrl"; //var value = ""; //if (rootNode.SubNodeNames.Contains(key)) //{ // value = rootNode[key].Value.ToString(); //} //else //{ // Debug.LogWarning("没有找到" + key + "的内容。"); //} var subject = trade.DisplayName; var body = trade.DisplayName; var price = trade.Price.ToString("0.00"); var outTradeNum = Guid.NewGuid().ToString(); var notifyUrl = ClientInfoHolder.Instance.AliNotifyUrl; PayTrades.Add(outTradeNum, trade); UMengPlugin.Event("alipay_pay_start", new Dictionary <string, object> { { "price", trade.Price } }); AlipayPlugin.Pay(subject, body, price, outTradeNum, notifyUrl); } catch (Exception e) { //LoadingMask.EndLoading(); //Toast.CreateErrorToast("解析订单数据失败!"); Debug.LogError("解析TradeNoResult中的extra失败:" + e.StackTrace); } }
protected override void Initialize() { base.Initialize(); UMengPlugin.Event("pause_show", new Dictionary <string, object> { { "level", RoundData.Level } }); }
protected override void Initialize() { base.Initialize(); var level = -1;//(修改MainData大力丸条件时记得修改这里的距离下一个大力丸的信息) if (RoundData.Level <= 4 && !ForeverDataHolder.ForeverData.ChangshengwanEatenList[0]) { level = 4; } else if (RoundData.Level <= 7 && !ForeverDataHolder.ForeverData.ChangshengwanEatenList[1]) { level = 7; } else if (RoundData.Level <= 9 && !ForeverDataHolder.ForeverData.ChangshengwanEatenList[1]) { level = 9; } LblTitle.text = level > 0 ? string.Format("击败第{0}关BOSS可以使生命值上限永久+1", level) : null; LblReviveCost.text = "" + RoundData.NextRevivePrice; UMengPlugin.Event("revive_show", new Dictionary <string, object> { { "level", RoundData.Level } }); }
public void OnBuyUnlockClick() { UMengPlugin.UMengEvent(EventId.BUY_CHARACTER, new Dictionary <string, object> { { "code", CurCharacterCode } }); //发送统计事件 Requester.Instance.Send(new BuyCharacter(CurCharacterCode)); }
public void FinishEditIuput() { UMengPlugin.UMengEvent(EventId.NICKNAME_EDIT, new Dictionary <string, object> { { "name_length", IptNickname.text.Length } }); }
public void OnChuzhanClick() { UMengPlugin.UMengEvent(EventId.USE_CHARACTER, new Dictionary <string, object> { { "code", CurCharacterCode } }); //发送统计事件 Requester.Instance.Send(new ChangeCharacter(CurCharacterCode)); }
public void OnSettingsClick() { SettingsPanel.Load(); UMengPlugin.UMengEvent(EventId.HOME_SETTING, new Dictionary <string, object> { { "exp", CommonData.MyUser.Exp } }); }
public void OnResumeClick() { Time.timeScale = 1f; UnloadInterface(); UMengPlugin.Event("pause_resume", new Dictionary <string, object> { { "level", RoundData.Level } }); }
public override void OnBuyClick() { UMengPlugin.UMengEvent(EventId.BUY_DIAMOND, new Dictionary <string, object> { { "name", _recharge.Name } }); AlertDialog.Load("充值功能尚未开放"); }
public void OnUpgradeClick() { UMengPlugin.UMengEvent(EventId.VEGETABLE_UPGRADE, new Dictionary <string, object> { { "code", _userVegetable.VegetableCode }, { "level", _userVegetable.CurrentLevel } }); Requester.Instance.Send(new UpgradeVegetable(_userVegetable.VegetableCode)); }
public void OnRestartClick() { Time.timeScale = 1f; GameManager.Instance.RestartGame(); UnloadInterface(); UMengPlugin.Event("pause_restart", new Dictionary <string, object> { { "level", RoundData.Level } }); }
public void OnGardenClick() { UMengPlugin.UMengEvent(EventId.HOME_CAIYUAN, new Dictionary <string, object> { { "level", CommonData.MyUser.Level } }); GardenPanel.Load(); }
public void OnEquipmentClick() { UMengPlugin.UMengEvent(EventId.HOME_EQUIP, new Dictionary <string, object> { { "level", CommonData.MyUser.Level } }); EquipPanel.Load(); }
public void OnSkillClick() { UMengPlugin.UMengEvent(EventId.HOME_SKILL, new Dictionary <string, object> { { "level", CommonData.MyUser.Level } }); ManageSkillPanel.Load(); }
public void DisConnectToServer() { Debug.LogError("DisConnectToServer"); UMengPlugin.UMengEvent(EventId.DIS_CONNECT_SERVER, new Dictionary <string, object> { { "net", (int)Application.internetReachability } }); AlertDialog.Load("网络已经断开,请重试", "确定", ReLogin); }
private void OnClick() { switch (ButtonType) { case ButtonTypeEnum.BuyHeart: UMengPlugin.UMengEvent(EventId.GOTO_HEART, new Dictionary <string, object> { { "from", MainRoot.Instance.CurrentViewStateName }, { "heart", CommonData.HeartData.Count } }); ShopPanel.Load(); if (ShopPanel.Instance != null) { ShopPanel.Instance.RefreshToState(ShopPanel.ShopState.ExchangeHeart); } break; case ButtonTypeEnum.BuyCoin: UMengPlugin.UMengEvent(EventId.GOTO_COIN, new Dictionary <string, object> { { "from", MainRoot.Instance.CurrentViewStateName }, { "coin", CommonData.MyUser.Money10 } }); ShopPanel.Load(); if (ShopPanel.Instance != null) { ShopPanel.Instance.RefreshToState(ShopPanel.ShopState.ExchangeMoney10); } break; case ButtonTypeEnum.BuyDiamond: UMengPlugin.UMengEvent(EventId.GOTO_DIAMOND, new Dictionary <string, object> { { "from", MainRoot.Instance.CurrentViewStateName }, { "diamond", CommonData.MyUser.Money1 } }); ShopPanel.Load(); if (ShopPanel.Instance != null) { ShopPanel.Instance.RefreshToState(ShopPanel.ShopState.Recharge); } break; default: Debug.LogError("超出范围", this); break; } }
public void PaySuccess(AlipayPlugin.Trade trade) { UserSelectedTrade selectTrade; if (AlipayPayStrategy.PayTrades.ContainsKey(trade.OutTradeNo)) { selectTrade = AlipayPayStrategy.PayTrades[trade.OutTradeNo]; AlipayPayStrategy.PayTrades.Remove(trade.OutTradeNo); } else { selectTrade = null; } if (selectTrade != null) { //TODO:查询充值目的,比如复活、充金币等 if (selectTrade.Name == "revive") //以复活为目的 { if (RevivePanel.Instance) { RevivePanel.Instance.OnRevivePayOk(); } } } else { //估计是上一次充值后程序挂了,那我也不知道玩家的目的,就只能折算成金币了。 } int paychannel; switch (Application.platform) { case RuntimePlatform.Android: paychannel = PayChannelHelper.CHANNEL_ANDROID_ALIPAY; break; case RuntimePlatform.IPhonePlayer: paychannel = PayChannelHelper.CHANNEL_IOS_ALIPAY; break; default: paychannel = PayChannelHelper.CHANNEL_WEB_ALIPAY; break; } float price; float.TryParse(trade.TotalFee, out price); UMengPlugin.Event("alipay_pay_success", new Dictionary <string, object> { //{"name", selectTrade != null ? selectTrade.Name : "(noname)"}, //{"paychannel", paychannel}, { "price", price }, }); UMengPlugin.Pay(price, "revive", 1, price, 2);//如果不是支付宝,记得修改 }
public void OnMailBoxClick() { MailBoxPanel.Load(); UMengPlugin.UMengEvent(EventId.HOME_MAIL, new Dictionary <string, object> { { "all", CommonData.MailList.Count }, { "unread", CommonData.MailList.Count(x => !x.IsRead) } }); }
public void OnShopClick() { UMengPlugin.UMengEvent(EventId.HOME_SHOP, null); ShopPanel.Load(); if (ShopPanel.Instance != null) { ShopPanel.Instance.RefreshToState(ShopPanel.ShopState.Recharge); } }
public override void OnBuyClick() { UMengPlugin.UMengEvent( (CurrencyType)_exchange.ToType == CurrencyType.Coin ? EventId.BUY_COIN : EventId.BUY_HEART, new Dictionary <string, object> { { "name", _exchange.Name } }); Requester.Instance.Send(new RequestExchange(_exchange.Name, 1)); }
public void OnRealTimeFightingClick() { CommonData.RivalUser = null; GameData.LastChallengeID = null; Requester.Instance.Send(new NewMatch());//发送消息 MainRoot.Goto(MainRoot.UIStateName.Match); MatchUI.Instance.RefreshBeforeMatch(); UMengPlugin.UMengEvent(EventId.HOME_MULTI, null); }
public void OnReturnToEntranceClick() { Time.timeScale = 1f; GameManager.Instance.Clear(); //MainRoot.Goto(MainRoot.UIStateName.Entrance); UnloadInterface(); UMengPlugin.Event("pause_quit", new Dictionary <string, object> { { "level", RoundData.Level } }); }
/// <summary> /// 可利用ButtonMessage脚本向此组件发送OnDescriptionClick事件,通知上层显示大关描述 /// </summary> public void OnDescriptionClick() { UMengPlugin.UMengEvent(EventId.PUSHLEVEL_CLICK_ME, new Dictionary <string, object> { { "major", Island.MajorLevelId } }); if (Island) { Island.ShowDescription(); } }
public void Prompt() { UMengPlugin.UMengEvent(EventId.VEGETABLE_ACCELERATE, new Dictionary <string, object> { { "code", _userVegetable.VegetableCode }, { "level", _userVegetable.CurrentLevel } }); if (_userVegetable != null) { AlertDialog.Load("确定使用" + new Currency(1, 1).GetCurrencyLabelWithIcon() + "立即完成培育吗", "确认", () => Requester.Instance.Send( new SpeedUpVegetableUpgrade(_userVegetable.VegetableCode)), "不了", null, true); } }
public void GotoPreviousCharacter() { UMengPlugin.UMengEvent(EventId.SWITCH_CHARACTER_VIEW, new Dictionary <string, object> { { "from_ind", _index }, { "to_ind", (_index - 1) } }); //发送统计事件 if (_index <= 0) { BtnLeft.SetActive(false); return; } _index--; UpperSetAndRefresh(_index); }
public void GotoNextCharacter() { UMengPlugin.UMengEvent(EventId.SWITCH_CHARACTER_VIEW, new Dictionary <string, object> { { "from_ind", _index }, { "to_ind", (_index + 1) } }); //发送统计事件 if (_index >= _characterList.Count - 1) { BtnRight.SetActive(false); return; } _index++; UpperSetAndRefresh(_index); }
public override void OnConfirmClick() { //放弃复活 GameManager.Instance.Clear(); //MainRoot.Goto(MainRoot.UIStateName.EndRound); //if (EndRoundUI.Instance) // EndRoundUI.Instance.Refresh(); base.OnConfirmClick(); UMengPlugin.Event("revive_close", new Dictionary <string, object> { { "level", RoundData.Level } }); }
void OnDoubleClick() { UMengPlugin.UMengEvent(!_worn ? EventId.EQUIP_WEAR : EventId.EQUIP_UNWEAR, new Dictionary <string, object> { { "code", _equip.EquipCode } }); //发送统计事件 var userCharacter = CommonData.MyCharacterList.Find(x => x.CharacterCode == EquipPanel.CurCharacterCode); if (userCharacter != null) { var worn = userCharacter.WearEquipList.Exists(x => x == _equip.EquipCode); Requester.Instance.Send(new UseEquip(EquipPanel.CurCharacterCode, _equip.EquipCode, !worn)); } MorlnTooltip.ForceHide();//竟然会触发两次OnClick,可以理解 }