public IEnumerator LockScreen() { UM_Preloader.LockScreen(); yield return(null); UM_Preloader.UnlockScreen(); }
private static void ProcessCompletedTransaction(UM_iTransaction transaction) { //Our product has been successfully purchased or restored //So we need to provide content to our user depends on productIdentifier //In case you want to run your custom purchase validation, you might want to get full transaction info //provided by a platform. Lear how to do it here: //https://unionassets.com/ultimate-mobile-pro/advanced-use-cases-849 switch (transaction.ProductId) { case GameConfig.k_10AmmoPack: Main.GameData.AddAmmo(10); break; default: //All our other products are skins so, let's unlock it Main.GameData.UnlockSkin(transaction.ProductId); //We also need to update skins UI, once skin is unlocked Main.GameUI.RefreshSkinsOptions(); var product = UM_InAppService.Client.GetProductById(transaction.ProductId); UM_DialogsUtility.ShowMessage("Thank you!", $"You can now try new {product.Title} skin!"); break; } UM_Preloader.UnlockScreen(); UM_InAppService.Client.FinishTransaction(transaction); }
public void OnTransactionUpdated(UM_iTransaction transaction) { switch (transaction.State) { case UM_TransactionState.Restored: case UM_TransactionState.Purchased: ProcessCompletedTransaction(transaction); break; case UM_TransactionState.Deferred: //Only for iOS //iOS 8 introduces Ask to Buy, which lets parents approve any //purchases initiated by children //You should update your UI to reflect this deferred state, //and expect another Transaction Complete to be called again //with a new transaction state //reflecting the parent’s decision or after the transaction times out. //Avoid blocking your UI or game play while waiting //for the transaction to be updated. UM_Preloader.UnlockScreen(); break; case UM_TransactionState.Failed: //Our purchase flow is failed. //We can unlock interface and tell user that the purchase is failed. UM_Preloader.UnlockScreen(); UM_InAppService.Client.FinishTransaction(transaction); UM_DialogsUtility.ShowMessage("Error", "We wasn't able to process your transaction. \n" + transaction.Error.Message); break; } }
private void Preloader() { UM_Preloader.LockScreen(); SA_Coroutine.WaitForSeconds(2f, UM_Preloader.UnlockScreen); }
public void AddPayment(string productId) { UM_Preloader.LockScreen(); UM_InAppService.Client.AddPayment(productId); }