public void SlotAtlasEvent(UMA.UMAData umaData, UMA.SlotData slotData, Material material, Rect atlasRect) { var overlay = slotData.GetOverlay(0); if (overlay != null) { material.color = overlay.color; } }
public void SlotAtlasEvent(UMA.UMAData umaData, UMA.SlotData slotData, Material material, Rect atlasRect) { Debug.Log(umaData.name + " got slot " + slotData.asset.slotName); }