public void ClearRoomListData() { ListHall.DataSource.Clear(); AllDataSource.Clear(); m_CurHallItem = null; m_CurSelectRoomID = -1; }
public void OnSelectRoomClick(int nIndex, ListViewItem item) { if (PassWordView == null) { return; } m_CurHallItem = ListHall.DataSource[nIndex]; m_CurSelectRoomID = m_CurHallItem.nRoomId; }
public void SetRoomListData(IntPtr ptrParam, int nPtrLen) { IntPtrVaArgParseHelper helper = new IntPtrVaArgParseHelper(ptrParam, nPtrLen); cmd_match_hall_rooms_head head = helper.get <GameLogic.cmd_match_hall_rooms_head>(); for (int i = 0; i < head.nRoomCount; ++i) { GameLogic.cmd_match_hall_add_room cmdNodeData = helper.get <GameLogic.cmd_match_hall_add_room>(); UListItemHallData hallData = new UListItemHallData(); hallData.nRoomIndex = cmdNodeData.nRoomIndex; hallData.nRoomId = cmdNodeData.nRoomIndex; hallData.RoomName = cmdNodeData.szRoomName; hallData.GameMap = cmdNodeData.szMapDes; hallData.nCurPlayerCount = cmdNodeData.nCurPlayerNum; hallData.nTotalPlayerCount = cmdNodeData.nMaxPlayerNum; hallData.bLock = cmdNodeData.bLock > 0 ? true : false; ListHall.DataSource.Add(hallData); UListItemHallData hallDataCpy = hallData; AllDataSource.Add(hallDataCpy); } if (m_CurSelectRoomID > 0) { for (int i = 0; i < ListHall.DataSource.Count; i++) { UListItemHallData temp = ListHall.DataSource[i]; if (temp.nRoomId == m_CurSelectRoomID) { ListHall.Select(i); break; } } } else { // 默认选中一个无密码、人数不足的房间 for (int i = 0; i < ListHall.DataSource.Count; i++) { UListItemHallData temp = ListHall.DataSource[i]; if (temp.nCurPlayerCount < temp.nTotalPlayerCount && !temp.bLock) { m_CurHallItem = temp; m_CurSelectRoomID = temp.nRoomId; ListHall.Select(i); break; } } } }
public void OnAddButtonClickInHall() { if (GameHallViewWnd == null || CreateRoomView.gameObject.activeSelf) { return; } // 失去选中框时,默认选择一个可进的,如果没有引导创建房间 if (m_CurHallItem == null) { // 默认选中一个无密码、人数不足的房间 for (int i = 0; i < ListHall.DataSource.Count; i++) { UListItemHallData temp = ListHall.DataSource[i]; if (temp.nCurPlayerCount < temp.nTotalPlayerCount && !temp.bLock) { m_CurHallItem = temp; m_CurSelectRoomID = temp.nRoomId; ListHall.Select(i); break; } } if (m_CurHallItem == null) { TooltipAndDialog.UIDialogData data = new TooltipAndDialog.UIDialogData( title: ULocalizationService.Instance.Get("UIView", "Common", "TipText"), message: ULocalizationService.Instance.Get("UIView", "HallRoom", "CreateTipContent"), buttons: new UIWidgets.DialogActions() { { ULocalizationService.Instance.Get("UIView", "Common", "ConfirmBtn"), ConfirmCreateRoom }, { ULocalizationService.Instance.Get("UIView", "Common", "CancelBtn"), null } } ); UISystem.Instance.SendWndMessage(WndMsgID.WND_MSG_COMMON_DIALOG, data); return; } } if (m_CurHallItem.bLock) { PassWordView.SetPasssWordViewVisible(true); PassWordView.SetSetPasssWordViewRoomName(m_CurHallItem.RoomName); } else { OnGameViewEvent_MatchEnterRoom(); } }
public void OnRefreshButtonClick() { UIWidgets.ObservableList <UListItemHallData> dataSource = new UIWidgets.ObservableList <UListItemHallData>(); foreach (UListItemHallData Item in AllDataSource) { dataSource.Add(Item); } ListHall.DataSource.Clear(); ListHall.DataSource.BeginUpdate(); ListHall.DataSource = dataSource; ListHall.DataSource.EndUpdate(); m_CurHallItem = null; m_CurSelectRoomID = -1; }