Esempio n. 1
0
        private void _UpdateUI(UItype type, int per)
        {
            if (per > 99)
            {
                per = 100;
            }
            switch (type)
            {
            case UItype.DownloadProgress:
                progressBar_download.Value = Math.Min(per, 100);
                break;

            case UItype.UzipProgress:
                progressBar_uzip.Value = Math.Min(per, 100);
                break;

            case UItype.UpdateProgress:
                progressBar_update.Value = Math.Min(per, 100);
                break;

            case UItype.Downloadtext:
                lable_download.Text      = "下载文件失败";
                lable_download.BackColor = Color.Red;
                break;

            case UItype.Uziptext:
                label_uzip.Text      = "解压失败";
                label_uzip.BackColor = Color.Red;
                break;

            case UItype.Updatetext:
                label_update.Text      = "更新失败";
                label_update.BackColor = Color.Red;
                break;

            default:
                Console.WriteLine("!!!other");
                break;
            }
        }
Esempio n. 2
0
    /// <summary>
    /// Gets the UI selected.
    /// </summary>
    /// <returns>the UI Gameobject.</returns>
    /// <param name="type">Type.</param>
    public GameObject GetChildPanel(UItype type)
    {
        switch (type)
        {
        case UItype.TileMenu:

            return(UIPanelList [0]);

        case UItype.TurretMenu:

            return(UIPanelList [1]);


        case UItype.GameplayUI:

            return(UIPanelList[2]);

        case UItype.WaveMenu:

            return(UIPanelList[3]);
        }

        return(null);
    }
Esempio n. 3
0
 private void _UpdateUIAsy(UItype type, int per)
 {
     this.Invoke(new UIperDelegate(_UpdateUI), new object[] { type, per });
 }