Esempio n. 1
0
 public override void initialize()
 {
     createWindow(Program.I().remaster_deckManager);
     deckPanel = gameObject.GetComponentInChildren <UIDeckPanel>();
     UIHelper.registEvent(gameObject, "exit_", onClickExit);
     superScrollView = gameObject.GetComponentInChildren <UIselectableList>();
     superScrollView.selectedAction = onSelected;
     UIHelper.registEvent(gameObject, "sort_", onSort);
     setSortLable();
     UIHelper.registEvent(gameObject, "edit_", onEdit);
     UIHelper.registEvent(gameObject, "new_", onNew);
     UIHelper.registEvent(gameObject, "dispose_", onDispose);
     UIHelper.registEvent(gameObject, "copy_", onCopy);
     UIHelper.registEvent(gameObject, "rename_", onRename);
     UIHelper.registEvent(gameObject, "code_", onCode);
     //UIHelper.registEvent(gameObject, "search_", onSearch);
     searchInput = UIHelper.getByName <UIInput>(gameObject, "search_");
     superScrollView.install();
     for (int i = 0; i < quickCards.Length; i++)
     {
         quickCards[i] = deckPanel.createCard();
         quickCards[i].relayer(i);
     }
     SetActiveFalse();
 }
Esempio n. 2
0
 public override void initialize()
 {
     createWindow(Program.I().remaster_puzzleManager);
     UIHelper.registEvent(gameObject, "exit_", onClickExit);
     superScrollView = gameObject.GetComponentInChildren <UIselectableList>();
     superScrollView.selectedAction = onSelected;
     superScrollView.install();
     SetActiveFalse();
 }
Esempio n. 3
0
 public override void initialize()
 {
     createWindow(Program.I().new_ui_RoomList);
     UIHelper.registEvent(gameObject, "exit_", onClickExit);
     UIHelper.registEvent(gameObject, "refresh_", onRefresh);
     roomPSWLabel = UIHelper.getByName <UILabel>(gameObject, "roomNameLabel");
     hideAI       = UIHelper.getByName <UIToggle>(gameObject, "hideAIrooms_").value = UIHelper.fromStringToBool(Config.Get("hideAIrooms_", "1"));
     hideStarted  = UIHelper.getByName <UIToggle>(gameObject, "hideStarted_").value = UIHelper.fromStringToBool(Config.Get("hideStarted_", "1"));
     UIHelper.registEvent(gameObject, "hideAIrooms_", save);
     UIHelper.registEvent(gameObject, "hideStarted_", save);
     superScrollView = gameObject.GetComponentInChildren <UIselectableList>();
     superScrollView.selectedAction = onSelected;
     superScrollView.install();
     SetActiveFalse();
 }
Esempio n. 4
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 public override void initialize()
 {
     createWindow(Program.I().remaster_replayManager);
     UIHelper.registEvent(gameObject, "exit_", onClickExit);
     superScrollView = gameObject.GetComponentInChildren <UIselectableList>();
     superScrollView.selectedAction = onSelected;
     UIHelper.registEvent(gameObject, "sort_", onSort);
     UIHelper.registEvent(gameObject, "launch_", onLaunch);
     UIHelper.registEvent(gameObject, "rename_", onRename);
     UIHelper.registEvent(gameObject, "delete_", onDelete);
     UIHelper.registEvent(gameObject, "yrp_", onYrp);
     UIHelper.registEvent(gameObject, "ydk_", onYdk);
     UIHelper.registEvent(gameObject, "god_", onGod);
     UIHelper.registEvent(gameObject, "value_", onValue);
     setSortLable();
     superScrollView.install();
     SetActiveFalse();
 }
Esempio n. 5
0
 public override void initialize()
 {
     suiji = InterString.Get("随机卡组");
     createWindow(Program.I().new_ui_aiRoom);
     superScrollView = gameObject.GetComponentInChildren <UIselectableList>();
     superScrollView.selectedAction = onSelected;
     list_aideck       = UIHelper.getByName <UIPopupList>(gameObject, "aideck_");
     list_airank       = UIHelper.getByName <UIPopupList>(gameObject, "rank_");
     list_aideck.value = Config.Get("list_aideck", suiji);
     list_airank.value = Config.Get("list_airank", "ai");
     UIHelper.registEvent(gameObject, "aideck_", onSave);
     UIHelper.registEvent(gameObject, "rank_", onSave);
     UIHelper.registEvent(gameObject, "start_", onStart);
     UIHelper.registEvent(gameObject, "exit_", onClickExit);
     UIHelper.trySetLableText(gameObject, "percyHint", InterString.Get("人机模式"));
     superScrollView.install();
     SetActiveFalse();
 }
Esempio n. 6
0
    public override void initialize()
    {
        gameObjectDeckCategory = create
                                 (
            Program.I().new_ui_deckCategory,
            Program.camera_main_2d.ScreenToWorldPoint(new Vector3(Screen.width, Screen.height * 2f, 0)),
            new Vector3(0, 0, 0),
            false,
            Program.ui_main_2d
                                 );
        UIHelper.registEvent(gameObjectDeckCategory, "exit_", onDeckCategory);
        UIHelper.registEvent(gameObjectDeckCategory, "new_", onNewCategory);
        UIHelper.registEvent(gameObjectDeckCategory, "rename_", onRenameCategory);
        UIHelper.registEvent(gameObjectDeckCategory, "delete_", onDeleteCategory);
        UIHelper.registEvent(gameObjectDeckCategory, "decks", deckCategory);
        decksList = UIHelper.getByName <UIPopupList>(gameObjectDeckCategory, "decks");

        createWindow(Program.I().remaster_deckManager);
        deckPanel = gameObject.GetComponentInChildren <UIDeckPanel>();
        UIHelper.registEvent(gameObject, "exit_", onClickExit);
        superScrollView = gameObject.GetComponentInChildren <UIselectableList>();
        superScrollView.selectedAction = onSelected;
        UIHelper.registEvent(gameObject, "sort_", onSort);
        setSortLable();
        UIHelper.registEvent(gameObject, "edit_", onEdit);
        UIHelper.registEvent(gameObject, "new_", onNew);
        UIHelper.registEvent(gameObject, "dispose_", onDispose);
        UIHelper.registEvent(gameObject, "copy_", onCopy);
        UIHelper.registEvent(gameObject, "rename_", onRename);
        UIHelper.registEvent(gameObject, "code_", onCode);
        UIHelper.registEvent(gameObject, "category_", onDeckCategory);
        searchInput = UIHelper.getByName <UIInput>(gameObject, "search_");
        superScrollView.install();
        for (int i = 0; i < quickCards.Length; i++)
        {
            quickCards[i] = deckPanel.createCard();
            quickCards[i].relayer(i);
        }
        loadCategory();
        SetActiveFalse();
    }
Esempio n. 7
0
    void ini()
    {
        for (int i = 0; i < 4; i++)
        {
            roomPlayers[i] = null;
        }
        if (gameObject != null)
        {
            ES_quit();
        }
        MonoBehaviour.DestroyImmediate(gameObject);
        if (mode == 2)
        {
            createWindow(Program.I().remaster_tagRoom);
        }
        else
        {
            createWindow(Program.I().remaster_room);
        }
        lazyRoom = gameObject.GetComponent <lazyRoom>();
        fixScreenProblem();
        superScrollView = gameObject.GetComponentInChildren <UIselectableList>();
        superScrollView.selectedAction = onSelected;
        superScrollView.install();
        printFile();
        superScrollView.selectedString = Config.Get("deckInUse", "miaowu");
        superScrollView.toTop();
        if (mode == 0)
        {
            UIHelper.trySetLableText(gameObject, "Rname_", InterString.Get("单局房间"));
        }
        if (mode == 1)
        {
            UIHelper.trySetLableText(gameObject, "Rname_", InterString.Get("比赛房间"));
        }
        if (mode == 2)
        {
            UIHelper.trySetLableText(gameObject, "Rname_", InterString.Get("双打房间"));
        }

        UIHelper.trySetLableText(gameObject, "description_", "");
        for (int i = 0; i < 4; i++)
        {
            realPlayers[i] = UIHelper.getByName <lazyPlayer>(gameObject, i.ToString());
        }

        for (int i = 0; i < 4; i++)
        {
            realPlayers[i].ini();
            realPlayers[i].onKick           = OnKick;
            realPlayers[i].onPrepareChanged = onPrepareChanged;
        }

        UIHelper.shiftButton(startButton(), false);
        UIHelper.registUIEventTriggerForClick(startButton().gameObject, listenerForClicked);
        UIHelper.registUIEventTriggerForClick(exitButton().gameObject, listenerForClicked);
        UIHelper.registUIEventTriggerForClick(duelistButton().gameObject, listenerForClicked);
        UIHelper.registUIEventTriggerForClick(observerButton().gameObject, listenerForClicked);
        UIHelper.registUIEventTriggerForClick(readyButton().gameObject, listenerForClicked);
        realize();
        superScrollView.refreshForOneFrame();
    }