static int setActive(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UIscroll obj = (UIscroll)ToLua.CheckObject(L, 1, typeof(UIscroll)); obj.setActive(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int get_DisableO(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UIscroll obj = (UIscroll)o; UnityEngine.GameObject[] ret = obj.DisableO; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index DisableO on a nil value" : e.Message)); } }
static int set_EnableO(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UIscroll obj = (UIscroll)o; UnityEngine.GameObject[] arg0 = ToLua.CheckObjectArray <UnityEngine.GameObject>(L, 2); obj.EnableO = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index EnableO on a nil value" : e.Message)); } }