Esempio n. 1
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 internal extern static unsafe void glExtGetBuffersQCOM(UInt32 *buffers, Int32 maxBuffers, Int32 *numBuffers);
Esempio n. 2
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 internal extern static unsafe bool glAreTexturesResidentEXT(Int32 n, UInt32 *textures, bool *residences);
 internal extern static unsafe void glProgramLocalParameterI4uivNV(Int32 target, UInt32 index, UInt32 * @params);
Esempio n. 4
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 internal extern static unsafe void glDrawCommandsStatesNV(UInt32 buffer, IntPtr *indirects, Int32 *sizes, UInt32 *states, UInt32 *fbos, UInt32 count);
Esempio n. 5
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 internal extern static unsafe void glDeleteCommandListsNV(Int32 n, UInt32 *lists);
Esempio n. 6
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 unsafe private static extern Int32 AlpDevAlloc(Int32 DeviceNum, Int32 InitFlag, UInt32 *DeviceIdPtr);
Esempio n. 7
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 internal extern static unsafe IntPtr glVDPAURegisterOutputSurfaceNV(IntPtr vdpSurface, Int32 target, Int32 numTextureNames, UInt32 *textureNames);
Esempio n. 8
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 internal extern static unsafe bool wglQuerySwapGroupNV(IntPtr hDC, UInt32 *group, UInt32 *barrier);
Esempio n. 9
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 internal extern static unsafe bool wglQueryMaxSwapGroupsNV(IntPtr hDC, UInt32 *maxGroups, UInt32 *maxBarriers);
Esempio n. 10
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 public static extern int GetHVDeviceAddr(int iIndex, UInt64 *pdw64MacAddr, UInt32 *pdwIP, UInt32 *pdwMask, UInt32 *pdwGateway);
 internal extern static unsafe void glReplacementCodeuivSUN(UInt32 *code);
Esempio n. 12
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 public static void ThrowFromPtr(UInt32 *exPtr)
 {
     FOS_System.Exception ex = (FOS_System.Exception)Utilities.ObjectUtilities.GetObject(exPtr);
     ex.InstructionAddress = *((uint *)BasePointer + 1);
     Throw(ex);
 }
Esempio n. 13
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 internal extern static unsafe void glExtGetFramebuffersQCOM(UInt32 *framebuffers, Int32 maxFramebuffers, Int32 *numFramebuffers);
Esempio n. 14
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 internal extern static unsafe void glExtGetRenderbuffersQCOM(UInt32 *renderbuffers, Int32 maxRenderbuffers, Int32 *numRenderbuffers);
Esempio n. 15
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 internal extern static unsafe void glFramebufferFoveationConfigQCOM(UInt32 framebuffer, UInt32 numLayers, UInt32 focalPointsPerLayer, UInt32 requestedFeatures, UInt32 *providedFeatures);
Esempio n. 16
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 internal extern static unsafe bool wglQueryFrameCountNV(IntPtr hDC, UInt32 *count);
Esempio n. 17
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 internal extern static unsafe bool wglChoosePixelFormatARB(IntPtr hdc, int *piAttribIList, float *pfAttribFList, UInt32 nMaxFormats, int *piFormats, UInt32 *nNumFormats);
 internal extern static unsafe Int32 glVideoCaptureNV(UInt32 video_capture_slot, UInt32 *sequence_num, UInt64 *capture_time);
Esempio n. 19
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 unsafe private static extern Int32 AlpSeqAlloc(UInt32 DeviceId, Int32 BitPlanes, Int32 PicNum, UInt32 *SequenceIdPtr);
 internal extern static unsafe void GenVertexArrays(Int32 n, [OutAttribute] UInt32 *arrays);
Esempio n. 21
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 internal extern static unsafe void glDeleteStatesNV(Int32 n, UInt32 *states);
Esempio n. 22
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 internal extern static unsafe int glXGetVideoSyncSGI(UInt32 *count);
Esempio n. 23
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 internal extern static unsafe void glDrawCommandsStatesAddressNV(UInt64 *indirects, Int32 *sizes, UInt32 *states, UInt32 *fbos, UInt32 count);
Esempio n. 24
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 internal extern static unsafe int glXWaitVideoSyncSGI(int divisor, int remainder, UInt32 *count);
Esempio n. 25
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 internal extern static unsafe void glListDrawCommandsStatesClientNV(UInt32 list, UInt32 segment, IntPtr *indirects, Int32 *sizes, UInt32 *states, UInt32 *fbos, UInt32 count);
Esempio n. 26
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 public static unsafe void GetActiveUniforms(UInt32 program, Int32 uniformCount, UInt32 *uniformIndices, ArbUniformBufferObject pname, [OutAttribute] Int32 * @params)
 {
     GetActiveUniforms(program, uniformCount, uniformIndices, (ActiveUniformParameter)pname, @params);
 }
Esempio n. 27
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 internal extern static unsafe void glGenTexturesEXT(Int32 n, UInt32 *textures);
 internal extern static unsafe void glGenProgramPipelinesEXT(Int32 n, UInt32 *pipelines);
Esempio n. 29
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 internal extern static unsafe void glProgramEnvParametersI4uivNV(Int32 target, UInt32 index, Int32 count, UInt32 * @params);
Esempio n. 30
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 internal extern static unsafe void glExtGetTexturesQCOM(UInt32 *textures, Int32 maxTextures, Int32 *numTextures);