// Use this for initialization public static UI_UnitMiniView MakeView(ScriptableUnitConfig config, Color col, Transform tr) { GameObject obj = Instantiate(Resources.Load("UI/ui_unitminiview")) as GameObject; UI_UnitMiniView view = obj.GetComponent <UI_UnitMiniView>(); view.Init(config, col); view.transform.SetParent(tr); view.transform.localScale = Vector3.one; return(view); }
void Remove(UI_UnitMiniView view) { Destroy(view.gameObject); }
UI_UnitMiniView MakeView(ScriptableUnitConfig config, Transform target) { UI_UnitMiniView view = UI_UnitMiniView.MakeView(config, FrameColor, target); return(view); }