void Awake() { if (GameObject.FindGameObjectWithTag("UI") == null) { GameObject UI = Instantiate(Resources.Load("tactic_ui")) as GameObject; UI_TurnList turnlist = UI.GetComponentInChildren <UI_TurnList>(); turnlist.Init(Turn); } }
void Awake() { if (GameObject.FindGameObjectWithTag("UI") == null) { GameObject UI = Instantiate(Resources.Load("tactic_ui")) as GameObject; UI_TurnList turnlist = UI.GetComponentInChildren <UI_TurnList>(); turnlist.Init(Turn); } }