public void LoadAnchorFromGameAndSave() { var currPos = GetCurrentPlayerPositionalData(string.Empty); var townName = UI_Player.GetFirstPlayerTownName(CurrentConnection); currPos.Name = $"{(NewAnchorName.text == string.Empty ? $"Unnamed {DateTime.Now:yyyyMMdd_HHmmss}" : NewAnchorName.text)} ({townName})"; NewAnchorName.text = string.Empty; teleports.Add(currPos); saveAnchors(); loadAnchors(); }
public void FetchPlayerNames() { var rw = UI_ACItemGrid.LastInstanceOfItemGrid.GetCurrentlyActiveReadWriter(); string[] toPlace; if (rw != null) { toPlace = UI_Player.FetchPlayerNames(rw); } else { return; } generatePlayerIndexList(toPlace, GetPlayerIndex()); fetchedPlayersFromRam = true; }
void Awake() { Singleton.inGameManager = this; _uiPlayer = transform.Find("InGameUI/UI_Player").GetComponent <UI_Player>(); _uiEnemy = transform.Find("InGameUI/UI_Enemy").GetComponent <UI_Enemy>(); _uiRound = transform.Find("InGameUI/UI_Round").GetComponent <UI_Round>(); _myPlayer = transform.Find("Player/AnchorL/Player_01").GetComponent <MyPlayer>(); _enemyPlayer = transform.Find("Player/AnchorR/Player_02").GetComponent <EnemyPlayer>(); _effectAttack = transform.Find("InGameUI/Ef").GetComponent <Effect_Attack>(); _quarter = 1; _attribute = CARD_TYPE.END; _bDuece = false; _gameState = GAME_STATE.END; }
// Start is called before the first frame update void Start() { LastInstanceOfPlayer = this; }
// Use this for initialization void Start() { uiPlayer = GetComponent <UI_Player>(); anim = GetComponent <Animator> (); }
public static void Time(Packet _packet) { UI_Player.SetTime(_packet.ReadFloat()); }
// Use this for initialization void Start () { uiPlayer = GetComponent<UI_Player>(); anim = GetComponent<Animator> (); }
private void Awake() { instance = this; }