Esempio n. 1
0
    public void LoadAnchorFromGameAndSave()
    {
        var currPos  = GetCurrentPlayerPositionalData(string.Empty);
        var townName = UI_Player.GetFirstPlayerTownName(CurrentConnection);

        currPos.Name = $"{(NewAnchorName.text == string.Empty ? $"Unnamed {DateTime.Now:yyyyMMdd_HHmmss}" : NewAnchorName.text)} ({townName})";

        NewAnchorName.text = string.Empty;
        teleports.Add(currPos); saveAnchors(); loadAnchors();
    }
    public void FetchPlayerNames()
    {
        var rw = UI_ACItemGrid.LastInstanceOfItemGrid.GetCurrentlyActiveReadWriter();

        string[] toPlace;
        if (rw != null)
        {
            toPlace = UI_Player.FetchPlayerNames(rw);
        }
        else
        {
            return;
        }

        generatePlayerIndexList(toPlace, GetPlayerIndex());
        fetchedPlayersFromRam = true;
    }
Esempio n. 3
0
    void Awake()
    {
        Singleton.inGameManager = this;

        _uiPlayer = transform.Find("InGameUI/UI_Player").GetComponent <UI_Player>();
        _uiEnemy  = transform.Find("InGameUI/UI_Enemy").GetComponent <UI_Enemy>();
        _uiRound  = transform.Find("InGameUI/UI_Round").GetComponent <UI_Round>();

        _myPlayer    = transform.Find("Player/AnchorL/Player_01").GetComponent <MyPlayer>();
        _enemyPlayer = transform.Find("Player/AnchorR/Player_02").GetComponent <EnemyPlayer>();

        _effectAttack = transform.Find("InGameUI/Ef").GetComponent <Effect_Attack>();

        _quarter   = 1;
        _attribute = CARD_TYPE.END;

        _bDuece = false;

        _gameState = GAME_STATE.END;
    }
Esempio n. 4
0
 // Start is called before the first frame update
 void Start()
 {
     LastInstanceOfPlayer = this;
 }
 // Use this for initialization
 void Start()
 {
     uiPlayer = GetComponent <UI_Player>();
     anim     = GetComponent <Animator> ();
 }
Esempio n. 6
0
 public static void Time(Packet _packet)
 {
     UI_Player.SetTime(_packet.ReadFloat());
 }
	// Use this for initialization
	void Start () {
		uiPlayer = GetComponent<UI_Player>();
		anim = GetComponent<Animator> ();
	}
Esempio n. 8
0
 private void Awake()
 {
     instance = this;
 }