public void ClosePanel() { foreach (GameObject UI_Object in UI_Objects) { UI_Object.SetActive(false); } }
public void Update() { if (Input.GetKeyDown(KeyCode.Escape)) { foreach (GameObject UI_Object in UI_Objects) { UI_Object.SetActive(false); } } if (SofaPickUp && Input.GetKeyDown("e") && Player.position.x <= 5 && Player.position.x >= -5 && Player.position.y <= 2.5 && Player.position.y >= -3) { sofa.SetActive(true); Sofa.position = Player.position; Vector3 placevector = Sofa.position; if (Player.position.y > 2) { placevector.y = placevector.y - 1; } else { placevector.y = placevector.y + 1; } Player.position = placevector; SofaPickUp = false; } }