private void Awake() { if (UI_reference == null) { UI_reference = this; } else { DontDestroyOnLoad(this.gameObject); } slider.maxValue = 20; }
private int currentPetChoose; //当前的宠物选择界面 void Start() { Instance = this; for (int i = 0; i < pages.Count; i++) //初始化UI界面 { if (i == (int)initstate || i == (int)UIState.Gold) { pages[i].SetActive(true); } else { pages[i].SetActive(false); } } currentState = initstate; for (int i = 0; i < petpages.Count; i++) //初始化宠物UI界面 { if (i == initpet) { petpages[i].SetActive(true); } else { petpages[i].SetActive(false); } } currentPet = initpet; for (int i = 0; i < petchoosepages.Count; i++) //初始化宠物UI界面 { if (i == initpetchoose) { petchoosepages[i].SetActive(true); } else { petchoosepages[i].SetActive(false); } } currentPetChoose = initpetchoose; //foreach (var item in pages) //{ // UI_SetResolution.SetAResolution(item.transform); //} }