Esempio n. 1
0
 public void DraggableHandler(UI_Draggable draggable)
 {
     if(currentDragged == null) {
         currentDragged = draggable.GetDraggable();
     }
     else if(currentDragged == draggable) {
         OnDraggableDrop(draggable);
         currentDragged = null;
     }
 }
Esempio n. 2
0
    private void OnDraggableDrop(UI_Draggable draggable)
    {
        draggable.Released();
        Vector2 mousePos = Input.mousePosition;

        // check if it was released in a drop area
        for(int i = 0; i < dropAreas.Length; i++) {
            Rect screenRect = dropAreas[i].rectTransform.rect;
            screenRect.position = dropAreas[i].rectTransform.position;

            if(screenRect.Contains(mousePos)) {
                draggable.WasDroppedIntoArea(dropAreas[i]);
                break;
            }
        }
    }
Esempio n. 3
0
    /// <summary>
    /// Will receive this message when an upgrade tile is dropped onto this slot
    /// </summary>
    public void UI_ReceivedDrop(UI_Draggable draggeble)
    {
        PlayerState playerState = FindObjectOfType<PlayerState>();
        UI_UpgradeTile upgradeTile = draggeble.GetComponent<UI_UpgradeTile>();

        if(playerState != null && playerState != null) {
            Debug.Log(upgradeTile.playerUpgradeClass + " was dropped into slot [" + name + "]");
            bool wasEquipped = playerState.EquipUpgradeType(upgradeTile.playerUpgradeClass, upgradeTile.playerUpgradeLevel);

            if(wasEquipped) {
                // Set the slots image
                SetIcon(upgradeTile.upgradeImage);

                hasEquippedUpgrade = true;
                upgradeClass = upgradeTile.playerUpgradeClass;
                upgradeLevel = upgradeTile.playerUpgradeLevel;
                UpgradeMenuManager.instance.UpgradePlacedInSlot(upgradeTile.playerUpgradeClass, this);
            }

        }
    }